Off the top of my head I can't remember if polyEvaluate includes a
world space conversion or not, so people usually suggest also taking a
look at the "exactWorldBoundingBox" command if you're needing that.

-Tim

On Mon, Jan 18, 2021 at 1:54 AM Gray Marshall <[email protected]> wrote:
>
> That looks perfect!  Thanks!
>
> On Monday, January 18, 2021 at 1:47:39 AM UTC-5 Blackwell ST wrote:
>>
>> Hey man,
>>
>> I think the “polyEvaluate” command can query vertices, faces, edges, and 
>> more :)

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