I believe maya is using barycentric coordinates, that would be an easy way 
of doing what you need (although the "UVs" part is not mandatory)

Le jeudi 17 juin 2021 à 17:25:14 UTC-4, [email protected] a écrit :

> hey all, any good way of getting skin weights at a UV position (not a vtx) 
> in python?  
>
> -- 
> Todd Widup
> Creature TD / Technical Artist
> [email protected]
>

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