as Marcus said
You can not compile the plugin for mac from windows
but you can create a build system with CMake that be compatible with all
Operating Systems
then you should go to the target OS and run the cmake file, and build the
related plugin
windows: mll
linux: so
mac: bundle (not sure)

but you have to have Maya(version> SDK  to build and compile your plugin
against it in your target OS



On Wed, Oct 13, 2021 at 2:15 PM Marcus Ottosson <[email protected]>
wrote:

> Yes, that's not an issue. The version of Maya you build for is determined
> by the SDK you use, e.g. the Maya 2020 SDK for Maya 2020 plug-ins. The only
> thing to bear in mind is that the compiler version needs to match the Maya
> compiler version, so VS 2015 or 2019 for Maya 2018-2022. You can't build
> for Mac with VS.
>
> On Sun, 10 Oct 2021 at 11:47, Rudi Hammad <[email protected]> wrote:
>
>> hello,
>>
>> the title of the thread sums it up really.
>> I wonder if there is an easy way to compile the plugins for multiple
>> maya's and platforms(windows and mac mainly) at once with visual studio.
>> I couldn't find much info googling, or maybe a missed it.
>>
>> thanks,
>>
>> R
>>
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-- 


---------------------
*--= Reza Aarabi =--*
*https://madoodia.com <https://madoodia.com>*

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