Hi there I would like to avoid having some custom node types imported via referenced scenes, as they just create clutter and confusion for the users.
I checked the docs and didn't find much on the topic. Ideally, I would prefer to tag a nodeType as non-loadable when referenced but I am happy to consider anything, including running a post-import callback to unload these undesirable nodes (if possible) or whatever. Cheers -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/7fbceeb4-bad1-47b8-b17d-5ec15be005ccn%40googlegroups.com.
