Hi there

I would like to avoid having some custom node types imported via referenced 
scenes, as they just create clutter and confusion for the users.

I checked the docs and didn't find much on the topic.

Ideally, I would prefer to tag a nodeType as non-loadable when referenced 
but I am happy to consider anything, including running a post-import 
callback to unload these undesirable nodes (if possible) or whatever.

Cheers

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