Hi guys.

I'm trying to query all the polygon shells on a mesh without selecting 
them, (not the number of shells, the actual components per shell)

cmds.polySelect(expandToShell=1) will select the shells and this is causing 
maya to be unstable and of course it's quite slow.

is it possible somehow to do it with the API ?

I've been trying iterating through the polygon with MItMeshPolygon and then 
getConnectedFaces for every face, but seems not very optimal, as I have to 
do it for each face and then traverse it again to detect which ones are 
part of the shell.

 

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