I use MFnMesh.closestIntersection a lot to get the closest point on a mesh,
but I found it very slow to a dense mesh, I have been told that Quaddraw use MPxSurfaceShape::closestPoint to snap point on the gpucache, but I can not find any example of how to use it, would anyone show me a hint? cheers Joe -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/931c1e30-1a92-4095-9e99-8b3bbca80cf8n%40googlegroups.com.