Hello Justin,
here is the prev version with no globals, i ddnt connect the attributes
here because i wanted to solde the parentConstraint first...:

import maya.cmds as mc

def add_attribute_and_create_group(*args):
    attribute_name = mc.textField(attribute_field, query=True, text=True)
    selected_objects = mc.ls(selection=True)

    created_groups = []

    for selected_object in selected_objects:
        if not mc.objExists("{0}.{1}".format(selected_object,
attribute_name)):
            mc.addAttr(selected_object, ln=attribute_name, at="double",
min=0, max=1, dv=0, keyable=True)

        group_name = selected_object + "_spaceGrp"
        if not mc.objExists(group_name):
            new_group = mc.group(selected_object, name=group_name)
            mc.xform(new_group, centerPivots=True)
            created_groups.append(new_group)

    print('Returned object is:', created_groups)
    return created_groups

def create_parent_constraint(*args):
    selected_objects = mc.ls(selection=True)
    if not selected_objects:
        print("Nessun oggetto selezionato.")
        return

    groups = mc.ls("*_spaceGrp")
    if not groups:
        print("Nessun gruppo creato.")
        return

    for selected_object in selected_objects:
        mc.parentConstraint(selected_object, groups[0], maintainOffset=True)
        print("ParentConstraint creato tra", selected_object, "e",
groups[0])


# Creazione della finestra
window = mc.window(title="Add Attribute")
mc.columnLayout(adjustableColumn=True)
attribute_field = mc.textField(text="")
mc.button(label="Esegui", command=add_attribute_and_create_group)
mc.button(label="Parent", command=create_parent_constraint)
mc.showWindow(window)

Thanks for taking a look
F

Il giorno ven 23 giu 2023 alle ore 20:05 Justin Israel <
[email protected]> ha scritto:

>
>
> On Sat, 24 Jun 2023, 5:13 am SquashnStretch net, <
> [email protected]> wrote:
>
>> actually that was the version with globals, I tried many ways but I get
>> the same results.....
>> thanks
>>
>
> Can you share your attempt without globals?
>
>
>> Il giorno venerdì 23 giugno 2023 alle 17:41:28 UTC+1 SquashnStretch net
>> ha scritto:
>>
>>> Hello Everyone,
>>> I went back to my attempt on adding new attribute to every rig, like I
>>> want hand can be constraint to the head and / or to the Body, Hips, etc ...
>>> If I add al the attributes that I want and I go to the other hand or leg
>>> etc and add new attributes, everything's fine,
>>> the problem happens when I go back to the first hand for instance, and
>>> try to add new attribute, then the script fails because it picks the wrong
>>> elements to perform the constraints ...
>>>
>>> I tried not to use global variables but I cant figure out how to fix it.
>>> I would like to have this little code/snippet that once I add the new
>>> attribute and create the constraint etc, it would  clear all the variables
>>> or what it needs, in order to avoid conflict
>>>
>>> Here's the script which create a GUI with a text field where to enter
>>> name of the attribute we want to add and after we select an object (an hand
>>> for instance), it add the name etc,
>>> with the second button we select what it need to follow....
>>>
>>> https://pastebin.com/raw/cdqeJCx0
>>>
>>> thanks in advance
>>> Flys
>>>
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