On Feb 7, 2005, at 7:53, Torsten Sadowski wrote:

does anyone have an idea how to debug a (probably) OpenGL problem on Mac
OSX? I have the latest wxPython with working PyOpenGL (which is probably
not used) and VTK 4.4. When I try to run anything which would give me a 3D
output, like pythonw wxVTKRenderWindow.py, I get nothing. I would suspect
something with Apples triple buffering but where is the best point to
start looking?

Most of the time OpenGL contexts are only double buffered. This sounds like a bug or incompatibility in VTK or wx. You could try calling glFinish() at the end of the render loop, but I don't have VTK installed here so I can't look to see what's wrong with it.


-bob

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