On May 24, 2005, at 10:19 AM, Karl Merkley wrote: > > On May 24, 2005, at 9:57 AM, Bob Ippolito wrote: > > >> On May 24, 2005, at 8:35 AM, Karl Merkley wrote: >> >> >>> All I can say is that I ported my very large, very complex app to >>> the >>> Mac during the last 6 month release cycle. Qt was the least of my >>> worries. Everything worked great with a single code base on all my >>> platforms. I did run into one problem with custom cursors and I >>> had to >>> disable them on the Mac. A bummer but not a killer. Yes, I >>> did have >>> to do my own packaging using the installl_name_tool. I had to >>> build a >>> script to build the bundle for me. But I have so many component >>> libraries and frameworks that I wanted to make sure that I know >>> exactly >>> what is going on anyway. >>> >> >> But does it look and feel like a typical Mac OS X application? >> Though, it sounds like you have the sort of application where that >> doesn't really matter -- and maybe it's not even what you're going >> for (custom cursors!). >> > > Actually, it does have a nice Mac look and feel. The application > is a CAD-like thing and the custom cursors help the user to know if > you are picking a vertex, curve, surface, or volume. All that > happens in a custom graphics window. I am currently recommending > that Mac users get a 3-button mouse (heresy!) because while there > is a capability to switch mouse interactions for the 3-D > environment it is not currently very Mac friendly. Next release ;-)
Yeah, in the case where your application is a big custom widget, the "look and feel" issue doesn't really exist.. though most applications aren't in that boat. -bob _______________________________________________ Pythonmac-SIG maillist - Pythonmac-SIG@python.org http://mail.python.org/mailman/listinfo/pythonmac-sig