Kaweh Kazemi wrote:
> essentially i am trying to package a Panda3D test application using  
> py2app - see http://knuddl.net/moin.cgi/InstallPanda3d for my Panda3D  
> package if interested(compiled/linked for OS X including installation  
> instructions) - though be aware that the installation is still  
> cumbersome and definitely not as user friendly as i would like it to  
> be - this is still very experimental (Panda3D has no official OS X  
> support yet); anyways, i'll re-link the libraries and see how it's  
> going.
> 
> thanks,
> kaweh

I, for one, am excited to see Panda3D coming to the Mac.  I have tried 
(and failed) to install it before.  Before I dive in this time I have a 
couple of questions.

1) Is your version working on Intel Macs (I have a Macbook Pro).
2) Your instructions include the Nvidia Cg toolkit, but I have an ATI 
Radeon X1600.  Should I skip that step, or does that mean I'm out of 
luck for the time begin?

Thanks for working on this!

--Dethe
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