hi all I just upgraded my old mac laptop to 10.4.8 from 10.3.9. I am running pygame + pyopengl scripts and I find this weird error that did not happen on 10.3.9. The 'canvas', the surface were the drawing happens it is misplaced within the window by 100 px to the right and 100 px to the top. So I get a 100 px wide empty band on the left bottom of the window.
If I run the same script using wxPython instead of pygame to handle the window events there is no problem at all. The funny thing is that neither the pygame or the pyOpenGL examples have this problem, so it must be my code. But I dont really know where to start debugging from. I am running python 2.4 and i installed all the stuff from http://www.pythonmac.org/packages/py24-fat/index.html including : python-2.4.4-macosx2006-10-18.dmg pygame-1.8.0pre-py2.4-macosx10.4.zip PyOpenGL-2.0.2.01-py2.4-macosx10.4.zip any hints would be very much appreciated thanks! enrike _______________________________________________ Pythonmac-SIG maillist - Pythonmac-SIG@python.org http://mail.python.org/mailman/listinfo/pythonmac-sig