On 5 Oct, 2010, at 3:49, Dan Ross wrote: > Hi all- > > I'm getting the following error when trying to launch a bundled Pygame app: > > > 10/4/10 8:43:42 PM [0x0-0x584584].org.pythonmac.unspecified.Cupcake[73356] > ImportError: > dlopen(/Users/danr/Projects/cupcake/dist/Cupcake.app/Contents/Resources/lib/python2.6/lib-dynload/pygame/base.so, > 2): no suitable image found. Did find: > > 10/4/10 8:43:42 PM [0x0-0x584584].org.pythonmac.unspecified.Cupcake[73356] > /Users/danr/Projects/cupcake/dist/Cupcake.app/Contents/Resources/lib/python2.6/lib-dynload/pygame/base.so: > no matching architecture in universal wrapper > > > > The game launches fine from VIM or the command line. > > This had been working with an earlier version of py2app. I'm guessing it's a > 32 vs 64 bit problem of some sort? Any direction would be appreciated. > > "file /Users/danr/Projects/cupcake/dist/Cupcake.app/Contents/Resources/lib/python2.6/lib-dynload/pygame/base.so" shows which architectures are supported by the extension, while "file /Users/danr/Projects/cupcake/dist/Cupcake.app/Contents/MacOS/Cupcake" shows the architectures supported by the application launcher.
How can I reproduce this problem? That is, * How did you install python? * How did you install py2app? * How did you install pygame? * Do you have a simple script with setup.py that demonstrates the problem? Ronald
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