Am 01.12.2020 um 18:16 hat Paolo Bonzini geschrieben: > On 01/12/20 17:20, Kevin Wolf wrote: > > Am 30.11.2020 um 20:35 hat Paolo Bonzini geschrieben: > > > For devices it's just the practical issue that there are too many to have > > > something like this series. For machine types the main issue is that the > > > version-specific machine types would have to be defined in one more place. > > > > Sure, the number of devices means that we can't convert all of them at > > once. And we don't need to, we can make the change incrementally. > > There's also the question that most devices are not present in all binaries. > So QAPI introspection would tell you what properties are supported but not > what devices are. Also the marshaling/unmarshaling code for hundreds of > devices would bloat the QEMU executables unnecessarily (it'd all be > reachable from visit_DeviceOptions so it'd not be possible to compile it > out, even with LTO).
I don't think this is actually a new things. We already have types and commands declared with things like 'if': 'defined(TARGET_S390X)'. As far as I understand, QAPI generated files are already built per target, so not compiling things into all binaries should be entirely possible. What probably needs a solution is that an explicit 'if' in the schema would duplicate information that is actually defined in the build system configuration. So we would somehow need a common source for both. > Plus the above issue with machine types. As I said, I don't know the machine type code well, so I'm not really sure about the best way there. But maybe QAPI isn't for version-specific machine types. I think they never have additional properties, but only different init functions. So their description in QAPI would be essentially empty anyway. So maybe only the abstract base class that actually defines the machine properties (like generic-pc-machine) should be described in QAPI, and then the concrete machine types would inherit from it without being described in QAPI themselves? > > > > > The single struct doesn't bother me _too much_ actually. What > > > > > bothers me is > > > > > that it won't be a single source of all QOM objects, only those that > > > > > happen > > > > > to be created by object-add. > > > > > > > > But isn't it only natural that a list of these objects will exist in > > > > some way, implicitly or explicitly? object-add must somehow decide which > > > > object types it allows the user to create. > > > > > > There's already one, it's objects that implement user creatable. I don't > > > think having it as a QAPI enum (or discriminator) is worthwhile, and it's > > > one more thing that can go out of sync between the QAPI schema and the C > > > code. > > > > Well, we all know that this series duplicates things. But at the same > > time, we also know that this isn't going to be the final state. > > > > Once QAPI learns about QOM inheritance (which it has to if it should > > generate the boilerplate), it will know which objects are user creatable > > without a an explicitly defined separate enum. > > > > I think it will still need to have the enum internally, but as long as > > it's automatically generated, that shouldn't be a big deal. > > Right, I don't want to have the final state now but I'd like to have a > rough idea of the plan: > > 1) whether to generate _all_ boilerplate or only properties I would like to generate as much boilerplate as possible. That is, I don't want to constrain us to only properties, but at the same time, I'm not sure if it's possible to get rid of all boilerplate. Basically, the vision I have in mind is that QAPI would generate code that is the same for most instances, and then provide an option that prevents code generation for a specific part for more complicated cases, so that the respective function can (and must) be provided in the C source. > 2) whether we want to introduce a separation between configuration > schema and run-time state You mean the internal run-time state? How is this separation not already present with getter/setter functions for each property? In many cases they just directly access the run-time state, but there are other cases where they actually do things. Or do you mean between create-time options and properties that can be written at runtime? In that case, yes, I think that would be very desirable because mashing them together has resulted in lots of bugs. > 3) in the latter case, whether properties will survive at all---iothread and > throttle-groups don't really need them even if they're writable after > creation. How do you define properties, i.e. at which point would they stop existing and what would be a non-property alternative? Outside of QOM, usually have a query-* command that returns the whole state rather than a single property, and possibly individual QMP commands to update the state. blockdev-reopen takes a new configuration (the same structure as blockdev-add) and then applies that whole new configuration to the existing block node. I guess this would be an alternative, though it is somewhat inconvenient because you have to repeat all the options that you don't want to change. The blockdev-reopen way has one important advantage: You can change multiple options at the same time when there are dependencies between the options so that individually changing each option would be invalid, but together it's possible. throttle-group needs this in QOM, and it's easily implemented: It just has a single 'limits' property, which is a struct and is always updated as a single unit. So in summary, it seems to me that the QOM way is more flexible because you can get both models out of it. Whether we actually need this flexibility I can't say. But there is another reason why I didn't intend to remove properties entirely, which is that things are a lot easier as long as you don't have to break external interfaces, which qom-set/get/list are. The way I imagined it so far is roughly like this: * Configuration options are described in the QAPI schema. This is mainly for object creation, but runtime modifiable properties are a subset of this. * Properties are generated for each option. By default, the getter just returns the value from the configuration at creation time, though generation of it can be disabled so that it can be overridden. Also, setters just return an error by default. * Property setters aren't called for object creation. Instead, the relevant ObjectOptions branch is made available to some init method. * Runtime modifiable properties (declared as such in the schema) don't get the default setter, so you have to provide an implementation for them. > These questions have a substantial effect on how to handle this series. > Without answers to this questions I cannot understand the long term and its > interaction with other long term plans for QOM. > > > > > A modified QOM might be the right solution, though. I would like to > > > > bring QAPI and QOM together because most of these weaknesses are > > > > strengths of QAPI. > > > > > > I agree wholeheartedly. But your series goes to the opposite excess. > > > Eduardo is doing work in QOM to mitigate the issues you point out, and you > > > have to meet in the middle with him. Starting with the user-visible parts > > > focuses on the irrelevant parts. > > > > QAPI is first and foremost about user-visible parts, and in fact most of > > the problems I listed are about external interfaces. > > Yes, but QAPI is also about interfacing with existing code. Also, QAPI does > not generate only structs, it also generate C function prototypes. I'm not > sure whether a QOM object's more similar to the struct case (what you do > here) or to the QMP command case: > > - there's a 1:1 correspondence between ObjectOptions cases and ucc->complete > implementations > > - there's a registry of object types just like there's one for QMP commands. This is an interesting comparison. I never thought of likening objects to commands, but there is some truth to it. I certainly did envision objects as separate type of QAPI entities, which I guess is why I didn't really like Dan's suggestion to make objects an extension of structs, but I couldn't really express why. I think your comparison gives a good answer. However, this series is still not doing the wrong thing: If you think about commands, they don't exist without an arguments struct. Similarly, objects don't exist without a properties struct. So while this series is doing only one part of the whole solution, that the second part is missing doesn't make the first part wrong. > So another possibility could be that the QAPI generator essentially > generated the user_creatable_add_type function that called out to > user-provided functions qom_scsi_pr_helper_complete, > qom_throttle_group_complete, etc. The arguments to those functions would be > the configuration. That is a very interesting prospect (though one that > would require changes to the QAPI code generator). I was thinking of using .instance_init because it's more generic, but using ucc->complete (and in the long run realize for qdev) might require less modifications of non-user-creatable objects. One possibly nasty detail to consider there is that we sometimes declare the USER_CREATABLE interface in the base class, so ucc->complete is for the base class rather than the actually instantiated class. If we only instantiate leaf classes (I think this is true), we can move USER_CREATABLE there. I also had in mind just passing the whole configuration struct (essentially always 'boxed': true), but you're right that individual parameters like for commands would be possible. I'm not entirely convinced that they would be better (there was a reason why we introduced 'boxed': true), but it's an option. > > BlockdevOptions is about external interfaces, not about > > implementation details. Same thing as QOM properties are external > > interfaces, not implementation details. There may be fields in the > > internal state that correspond 1:1 to the externally visible QAPI > > type/QOM property, but it's not necessarily the case. > > Right. It may well be that we decide that, as a result of this series, > QOM's property interface is declared essentially a failed experiment. I > wouldn't be surprised, and that's why I want to understand better where we > want to go. > > For example, Eduardo is focusing specifically on external interfaces that > correspond 1:1 to the internal implementation. If we decide that > non-1:1-mappings and checks on mandatory properties are an important part of > QOM, that may make large parts of his work moot. If we decide that most QOM > objects need no properties at all, then we don't want to move more > qdev-specific stuff from to QOM. Hm, it's a good point. 1:1 properties would actually end up in generated code anyway, so simplifying them is maybe not that useful in the end. It would probably result in nicer generated code, but that's it. > > QAPI is already here and it's going to stay. QOM doesn't have to > > duplicate input validation that existing code can already perform. > > > > I'm not sure which complexity you think I'm introducing: QAPI is already > > there. I'm adding the schema, which you agree is valuable documentation, > > so we want to have it either case. The actual change to QOM that we have > > in this series is this: > > The complexity is that properties used to be split in two places, and now > they're split in three places. > > It may very well be that this is a good first step to at least have classes > described in the QAPI schema. But since _in the short term_ there are > things that the series makes worse (and has a risk of bringing things out of > sync), I'd like to understand the long term plan and ensure that the QAPI > maintainers are on board with it. > > Can you at least add a comment to all UserCreatable classes that says "if > you add a property, remember to modify ... as well in the QAPI schema"? I was hoping that by converting object-add in this series, and the CLI options soon afterwards, it would be very obvious if you forget to change the schema because your new property just wouldn't work (at least not during creation). But I can add comments if you think this is still worthwhile. > > > Are there any validation bugs that you're fixing? Is that > > > something that cannot be fixed elsewhere, or are you papering over bad QOM > > > coding? (Again, I'm not debating that QOM properties are hard to write > > > correctly). > > > > Yes, I found bugs that the QAPI schema would have prevented. They were > > generally about not checking whether mandatory propertes are actually > > set. > > Okay, I found your series at > https://patchew.org/QEMU/20201130105615.21799-1-kw...@redhat.com/ too, good > to know. And two more patches of the same type here: https://patchew.org/QEMU/20201117163045.307451-1-kw...@redhat.com/ > So that's another useful thing that can be chalked to this series at least > if -object and object_add are converted (and also, another thing against QOM > properties and 1:1 mappings between configuration schema and run-time > state). Yes. object-add is already covered by this series and -object should be easy, so we can have this more or less now. Getting the design right for QOM code generation will certainly take more time, discussion and also experimentation. Kevin