Hi,

It looks faster than the original, but I don't have a benchmark, is there one?
I would really like a bootable image with Doom 1 on it.

I also added to Makefile.target, the "-framework OpenGL" bit.

ifdef CONFIG_COCOA
VL_OBJS+=cocoa.o
COCOA_LIBS=-F/System/Library/Frameworks -framework Cocoa -framework OpenGL
endif



enjoy,
peter.


Here is the diff for cocoa.m ( diff cocoa.m.orig cocoa.m ) (from 0.7.0 dl):

> #include <OpenGL/CGLCurrent.h>
> #include <OpenGL/CGLContext.h>
>
42,43c45,46
< NSWindow *window = NULL;
< NSQuickDrawView *qd_view = NULL;
---
> static NSWindow *window = NULL;
> static NSOpenGLView *ogl_view = NULL;
44a48
> #define SCREEN_BPP 32
49a54,56
> GLint screen_tex = 0;
> GLuint display_list_tex = 0;
>
64a72
>
72a81,95
>
>       // Make this context current
>       [[ogl_view openGLContext] makeCurrentContext];
>
>       // Bind, update and draw new image
>       glBindTexture(GL_TEXTURE_RECTANGLE_EXT, screen_tex);
>
>       // glTexSubImage2D is faster when not using a texture range
> glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, (GLint)ds->width, (GLint)ds->height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, ds->data);
>
>       // Use the compiled display list
>       glCallList(display_list_tex);
>
>       // Swap buffer to screen
>       [[ogl_view openGLContext] flushBuffer];
74,88d96
<     /* Use QDFlushPortBuffer() to flush content to display */
<     RgnHandle dirty = NewRgn ();
<     RgnHandle temp  = NewRgn ();
<
<     SetEmptyRgn (dirty);
<
<     /* Build the region of dirty rectangles */
<     MacSetRectRgn (temp, x, y,
<                         x + w, y + h);
<     MacUnionRgn (dirty, temp, dirty);
<
<     /* Flush the dirty region */
<     QDFlushPortBuffer ( [ qd_view  qdPort ], dirty );
<     DisposeRgn (dirty);
<     DisposeRgn (temp);
98,100c106
<     const int device_bpp = 32;
<     static void *screen_pixels;
<     static int  screen_pitch;
---
>
101a108,109
>
>     // printf("resizing to %d %d\n", w, h);
103,161c111,139
<     //printf("resizing to %d %d\n", w, h);
<
<     contentRect = NSMakeRect (0, 0, w, h);
<     if(window)
<     {
<         [window close];
<         [window release];
<     }
<     window = [ [ QemuWindow alloc ] initWithContentRect:contentRect
< styleMask: NSTitledWindowMask|NSMiniaturizableWindowMask|NSClosableWindowMask < backing:NSBackingStoreBuffered defer:NO];
<     if(!window)
<     {
<         fprintf(stderr, "(cocoa) can't create window\n");
<         exit(1);
<     }
<
<     if(qd_view)
<         [qd_view release];
<
<     qd_view = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
<
<     if(!qd_view)
<     {
<          fprintf(stderr, "(cocoa) can't create qd_view\n");
<         exit(1);
<     }
<
<     [ window setAcceptsMouseMovedEvents:YES ];
<     [ window setTitle:@"Qemu" ];
<     [ window setReleasedWhenClosed:NO ];
<
<     /* Set screen to black */
<     [ window setBackgroundColor: [NSColor blackColor] ];
<
<     /* set window position */
<     [ window center ];
<
< [ qd_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
<     [ [ window contentView ] addSubview:qd_view ];
<     [ qd_view release ];
<     [ window makeKeyAndOrderFront:nil ];
<
< /* Careful here, the window seems to have to be onscreen to do that */
<     LockPortBits ( [ qd_view qdPort ] );
< screen_pixels = GetPixBaseAddr ( GetPortPixMap ( [ qd_view qdPort ] ) ); < screen_pitch = GetPixRowBytes ( GetPortPixMap ( [ qd_view qdPort ] ) );
<     UnlockPortBits ( [ qd_view qdPort ] );
<     {
<             int vOffset = [ window frame ].size.height -
< [ qd_view frame ].size.height - [ qd_view frame ].origin.y;
<
<             int hOffset = [ qd_view frame ].origin.x;
<
< screen_pixels += (vOffset * screen_pitch) + hOffset * (device_bpp/8);
<     }
<     ds->data = screen_pixels;
<     ds->linesize = screen_pitch;
<     ds->depth = device_bpp;
---
>     contentRect = NSMakeRect (0, 0, w, h);
>
>       [window setContentSize:contentRect.size];
>       [window update];
>
>       [[ogl_view openGLContext] makeCurrentContext];
>       [[ogl_view openGLContext] update];
>
> glViewport(0, 0, (int) contentRect.size.width, (int) contentRect.size.height);
>
>       glMatrixMode(GL_PROJECTION);
>     glLoadIdentity();
>
>       glMatrixMode(GL_MODELVIEW);
>     glLoadIdentity();
>
>       // This is used as a init'd flag as well...
>       if(screen_tex != 0) {
>               glDeleteTextures(1, &screen_tex);
>               glDeleteLists(display_list_tex, 1);
>       }
>
>       screen_tex = 1;
>
>       if(ds->data != NULL) free(ds->data);
>       ds->data = (GLubyte *) malloc(w * h * (SCREEN_BPP >> 3));
>       assert(ds->data != NULL);
>       ds->linesize = w * (SCREEN_BPP >> 3);
>     ds->depth = SCREEN_BPP;
164,165c142,195
<
<     current_ds = *ds;
---
>
>       // Setup some basic OpenGL stuff as from Apple
>       glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
>       glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
>       glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
>       glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
>
>       glEnable(GL_TEXTURE_RECTANGLE_EXT);
>       glBindTexture(GL_TEXTURE_RECTANGLE_EXT, screen_tex);
>
> glTextureRangeAPPLE(GL_TEXTURE_RECTANGLE_EXT, w * h * (SCREEN_BPP >> 3), ds->data);
>
> // Use CACHED for VRAM+reused tex Use SHARED for AGP+used once tex
>       // Note the texture is always changing so use SHARED
> glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_STORAGE_HINT_APPLE , GL_STORAGE_SHARED_APPLE);
>       glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
> glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST); > glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST); > glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); > glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
>       glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
>
> glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, w, h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, ds->data);
>
>       glFlush();
>
>       // Setup a display list to save all the operations below
>
>       display_list_tex = glGenLists(1);
>       glNewList(display_list_tex, GL_COMPILE);
>
>       glBegin(GL_QUADS);
>
>       glTexCoord2f(0.0f, 0.0f);
>       glVertex2f(-1.0f, 1.0f);
>
>       glTexCoord2f(0.0f, (GLfloat)h);
>       glVertex2f(-1.0f, -1.0f);
>
>       glTexCoord2f((GLfloat)w, (GLfloat)h);
>       glVertex2f(1.0f, -1.0f);
>
>       glTexCoord2f((GLfloat)w, 0.0f);
>       glVertex2f(1.0f, 1.0f);
>
>       glEnd();
>
>       glEndList();
>
>
>       // Swap buffer to screen
>       [[ogl_view openGLContext] flushBuffer];
>
>       memcpy(&current_ds, ds, sizeof(DisplayState));
246d275
<     NSDate *distantPast;
248d276
<     NSAutoreleasePool *pool;
250,253c278,279
<
<     pool = [ [ NSAutoreleasePool alloc ] init ];
<     distantPast = [ NSDate distantPast ];
<
---
>     NSDate *distantPast = [ NSDate distantPast ];;
>
255a282
>
257,258c284,285
< event = [ NSApp nextEventMatchingMask:NSAnyEventMask untilDate:distantPast
<                         inMode: NSDefaultRunLoopMode dequeue:YES ];
---
> event = [ window nextEventMatchingMask:NSAnyEventMask untilDate:distantPast inMode: NSDefaultRunLoopMode dequeue:YES ];
>
280a308,309
>
>
282,291c311,319
<
<                 case NSLeftMouseDown:
<                 case NSLeftMouseUp:
<
<                 case NSOtherMouseDown:
<                 case NSRightMouseDown:
<
<                 case NSOtherMouseUp:
<                 case NSRightMouseUp:
<
---
>                                       if(grab)
>                                       {
>                                               int dz = [event deltaZ];
>
> kbd_mouse_event(0, 0, dz, 0);
>                                       }
>                                       break;
>
>
292a321,332
>                                       if(grab)
>                                       {
>                                               int dx = [event deltaX];
>                                               int dy = [event deltaY];
>
> kbd_mouse_event(dx, dy, 0, 0);
>                                       }
>                                       break;
>
>
>                 case NSOtherMouseDown:
>                 case NSOtherMouseUp:
293a334,345
>                                       if(grab)
>                                       {
>                                               int dx = [event deltaX];
>                                               int dy = [event deltaY];
>                                               int dz = [event deltaZ];
>
> kbd_mouse_event(dx, dy, dz, MOUSE_EVENT_MBUTTON);
>                                       }
>                                       break;
>
>                               case NSRightMouseDown:
>                 case NSRightMouseUp:
294a347,358
>                                       if(grab)
>                                       {
>                                               int dx = [event deltaX];
>                                               int dy = [event deltaY];
>                                               int dz = [event deltaZ];
>
> kbd_mouse_event(dx, dy, dz, MOUSE_EVENT_RBUTTON);
>                                       }
>                                       break;
>
>                 case NSLeftMouseDown:
>                 case NSLeftMouseUp:
296,297c360,371
<
<                 default: [NSApp sendEvent:event];
---
>                                       if(grab)
>                                       {
>                                               int dx = [event deltaX];
>                                               int dy = [event deltaY];
>                                               int dz = [event deltaZ];
>
> kbd_mouse_event(dx, dy, dz, MOUSE_EVENT_LBUTTON);
>                                       }
>                                       break;
>
>                 default:
>                                       [NSApp sendEvent:event];
300a375
>
322,324c397,455
<     ds->dpy_update = cocoa_update;
<     ds->dpy_resize = cocoa_resize;
<     ds->dpy_refresh = cocoa_refresh;
---
>     //printf("resizing to %d %d\n", w, h);
>
>       const int w = 640;
>       const int h = 400;
>
>       if(window == nil)
>       {
>               // Init pixel format attribs
>               NSOpenGLPixelFormatAttribute attrs[] =
>               {
>                       NSOpenGLPFAAccelerated,
>                       NSOpenGLPFANoRecovery,
>                       NSOpenGLPFADoubleBuffer,
>                       0
>               };
>
>               NSRect contentRect = NSMakeRect (0, 0, w, h);
>
>               // Get pixel format from OpenGL
> NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
>               if (!pixFmt)
>               {
>                       fprintf(stderr, "No pixel format -- exiting");
>                       exit(1);
>               }
>
> window = [ [ QemuWindow alloc ] initWithContentRect:contentRect > styleMask: NSTitledWindowMask|NSMiniaturizableWindowMask|NSClosableWindowMask > backing:NSBackingStoreBuffered defer:NO];
>               if(!window)
>               {
> fprintf(stderr, "(cocoa) can't create window\n");
>                       exit(1);
>               }
>
> ogl_view = [ [ NSOpenGLView alloc ] initWithFrame:contentRect pixelFormat:pixFmt ];
>
>               if(!ogl_view)
>               {
> fprintf(stderr, "(cocoa) can't create ogl_view\n");
>                       exit(1);
>               }
>
>               [ window setAcceptsMouseMovedEvents:YES ];
>               [ window setTitle:@"Qemu" ];
>               [ window setReleasedWhenClosed:NO ];
>
>               /* set window position */
>               [ window center ];
>               [ window makeKeyAndOrderFront:nil ];
>
> [ ogl_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
>               [ window setContentView:ogl_view ];
>               [ ogl_view release ];
>       }
>
>       ds->dpy_update = cocoa_update;
>       ds->dpy_resize = cocoa_resize;
>       ds->dpy_refresh = cocoa_refresh;
327c458,462
<
---
>
>       [ window display ];
>       [ window makeMainWindow ];
>       [ window makeKeyWindow ];
>
344,359c479
< static void QZ_SetPortAlphaOpaque ()
< {
<     /* Assume 32 bit if( bpp == 32 )*/
<     if ( 1 ) {
<
<         uint32_t    *pixels = (uint32_t*) current_ds.data;
<         uint32_t    rowPixels = current_ds.linesize / 4;
<         uint32_t    i, j;
<
<         for (i = 0; i < current_ds.height; i++)
<             for (j = 0; j < current_ds.width; j++) {
<
<                 pixels[ (i * rowPixels) + j ] |= 0xFF000000;
<             }
<     }
< }
---
>
365,367c485
<     /* make the alpha channel opaque so anim won't have holes in it */
<     QZ_SetPortAlphaOpaque ();
<
---
>     /* make the alpha channel opaque so anim won't have holes in it */
380,382c498
<
<     /* make sure pixels are fully opaque */
<     QZ_SetPortAlphaOpaque ();
---
>
385c501
<     [ self cacheImageInRect:[ qd_view frame ] ];
---
>     [ self cacheImageInRect:[ ogl_view frame ] ];
427,428c543,544
<         cocoa_resize(&current_ds, 640, 400);
<
---
>               cocoa_display_init(&current_ds, 0);
>
451a568,572
>
>
>
>
>
454c575,577
<     if(returnCode == NSCancelButton)
---
>       [sheet close];
>
>       if(returnCode == NSCancelButton)





_______________________________________________
Qemu-devel mailing list
Qemu-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/qemu-devel

Reply via email to