On Sun, 24 Sep 2006, Blue Swirl wrote:

After having a cursory look at it only one thing really caught my attention:
in the audio callback you set s->audio_free to the provided value, but then
in you never use it. If i'm reading everything correctly this would lead to
reading N bytes from DMA in write_audio, succeeding in writing only M bytes
(where M < N) to the audio subsystem and loosing N-M bytes forever. Basically you should never attempt to do volatile reads of more than audio_free bytes.
SB16 operates in similar fashion.

Okay, thanks for the clarification.

By the way, I couldn't find where AUD_open_out is implemented, what did I miss?

audio/audio_template.h (since code is mostly the same for in and out)

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