Previously, when using the SDL2 UI on MacOS, the title bar uses incorrect key names (such as Ctrl and Alt instead of the standard MacOS key symbols like ⌃ and ⌥). This commit changes sdl_update_caption in ui/sdl2.c to use the correct symbols when compiling for MacOS (CONFIG_DARWIN is defined).
Unfortunately, standard Mac keyboards do not include a "Right-Ctrl" key, so in the case that the SDL grab mode is set to HOT_KEY_MOD_RCTRL, the default text is still used. Signed-off-by: Adrian Wowk <d...@adrianwowk.com> --- Hi! I created this patch after having to compile QEMU from source with the SDL UI enabled to avoid an unrelated bug in the Cocoa UI. I noticed that the title of the window was not correct so I added a quick fix. I have tested this change on MacOS Sonoma (Version 14.1), and it works as expected. I did my best to ensure correctness, but this is my first time contrbuting to QEMU (and also my first time sending git patches over email), so if there is anything I can do better then please let me know. Thank You! ui/sdl2.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/ui/sdl2.c b/ui/sdl2.c index fbfdb64e90..4971963f00 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -172,11 +172,19 @@ static void sdl_update_caption(struct sdl2_console *scon) status = " [Stopped]"; } else if (gui_grab) { if (alt_grab) { +#ifdef CONFIG_DARWIN + status = " - Press ⌃⌥⇧G to exit grab"; +#else status = " - Press Ctrl-Alt-Shift-G to exit grab"; +#endif } else if (ctrl_grab) { status = " - Press Right-Ctrl-G to exit grab"; } else { +#ifdef CONFIG_DARWIN + status = " - Press ⌃⌥G to exit grab"; +#else status = " - Press Ctrl-Alt-G to exit grab"; +#endif } } -- 2.39.3 (Apple Git-145)