From: Avihai Horon <avih...@nvidia.com>

The else branch in multifd_channel_connect() is redundant because when
the if branch is taken the function returns.

Simplify the code by removing the else branch.

Signed-off-by: Avihai Horon <avih...@nvidia.com>
Reviewed-by: Philippe Mathieu-Daudé <phi...@linaro.org>
Link: https://lore.kernel.org/r/20231231093016.14204-7-avih...@nvidia.com
Signed-off-by: Peter Xu <pet...@redhat.com>
---
 migration/multifd.c | 13 ++++++-------
 1 file changed, 6 insertions(+), 7 deletions(-)

diff --git a/migration/multifd.c b/migration/multifd.c
index a6204fc72f..55d5fd55f8 100644
--- a/migration/multifd.c
+++ b/migration/multifd.c
@@ -847,14 +847,13 @@ static bool multifd_channel_connect(MultiFDSendParams *p,
          * so we mustn't call multifd_send_thread until then
          */
         return multifd_tls_channel_connect(p, ioc, errp);
-
-    } else {
-        migration_ioc_register_yank(ioc);
-        p->registered_yank = true;
-        p->c = ioc;
-        qemu_thread_create(&p->thread, p->name, multifd_send_thread, p,
-                           QEMU_THREAD_JOINABLE);
     }
+
+    migration_ioc_register_yank(ioc);
+    p->registered_yank = true;
+    p->c = ioc;
+    qemu_thread_create(&p->thread, p->name, multifd_send_thread, p,
+                       QEMU_THREAD_JOINABLE);
     return true;
 }
 
-- 
2.41.0


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