On 6/4/2024 4:12 AM, Marc-André Lureau wrote:
Hi
On Thu, May 30, 2024 at 2:44 AM <dongwon....@intel.com
<mailto:dongwon....@intel.com>> wrote:
From: Dongwon <dongwon....@intel.com <mailto:dongwon....@intel.com>>
Make sure rendering of the current frame is finished before switching
the run state to RUN_STATE_SAVE_VM by waiting for egl-sync object to be
signaled.
Can you expand on what this solves?
In current scheme, guest waits for the fence to be signaled for each
frame it submits before moving to the next frame. If the guest’s state
is saved while it is still waiting for the fence, The guest will
continue to wait for the fence that was signaled while ago when it is
restored to the point. One way to prevent it is to get it finish the
current frame before changing the state.
Cc: Marc-André Lureau <marcandre.lur...@redhat.com
<mailto:marcandre.lur...@redhat.com>>
Cc: Vivek Kasireddy <vivek.kasire...@intel.com
<mailto:vivek.kasire...@intel.com>>
Signed-off-by: Dongwon Kim <dongwon....@intel.com
<mailto:dongwon....@intel.com>>
---
ui/egl-helpers.c | 2 --
ui/gtk.c | 19 +++++++++++++++++++
2 files changed, 19 insertions(+), 2 deletions(-)
diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c
index 99b2ebbe23..dafeb36074 100644
--- a/ui/egl-helpers.c
+++ b/ui/egl-helpers.c
@@ -396,8 +396,6 @@ void egl_dmabuf_create_fence(QemuDmaBuf *dmabuf)
fence_fd = eglDupNativeFenceFDANDROID(qemu_egl_display,
sync);
qemu_dmabuf_set_fence_fd(dmabuf, fence_fd);
- eglDestroySyncKHR(qemu_egl_display, sync);
- qemu_dmabuf_set_sync(dmabuf, NULL);
If this function is called multiple times, it will now set a new
fence_fd each time, and potentially leak older fd. Maybe it could first
check if a fence_fd exists instead.
We can make that change.
}
}
diff --git a/ui/gtk.c b/ui/gtk.c
index 93b13b7a30..cf0dd6abed 100644
--- a/ui/gtk.c
+++ b/ui/gtk.c
@@ -600,9 +600,12 @@ void gd_hw_gl_flushed(void *vcon)
fence_fd = qemu_dmabuf_get_fence_fd(dmabuf);
if (fence_fd >= 0) {
+ void *sync = qemu_dmabuf_get_sync(dmabuf);
qemu_set_fd_handler(fence_fd, NULL, NULL, NULL);
close(fence_fd);
qemu_dmabuf_set_fence_fd(dmabuf, -1);
+ eglDestroySyncKHR(qemu_egl_display, sync);
+ qemu_dmabuf_set_sync(dmabuf, NULL);
graphic_hw_gl_block(vc->gfx.dcl.con, false);
}
}
@@ -682,6 +685,22 @@ static const DisplayGLCtxOps egl_ctx_ops = {
static void gd_change_runstate(void *opaque, bool running,
RunState state)
{
GtkDisplayState *s = opaque;
+ QemuDmaBuf *dmabuf;
+ int i;
+
+ if (state == RUN_STATE_SAVE_VM) {
+ for (i = 0; i < s->nb_vcs; i++) {
+ VirtualConsole *vc = &s->vc[i];
+ dmabuf = vc->gfx.guest_fb.dmabuf;
+ if (dmabuf && qemu_dmabuf_get_fence_fd(dmabuf) >= 0) {
+ /* wait for the rendering to be completed */
+ eglClientWaitSync(qemu_egl_display,
+ qemu_dmabuf_get_sync(dmabuf),
+ EGL_SYNC_FLUSH_COMMANDS_BIT_KHR,
+ 1000000000);
I don't think adding waiting points in the migration path is
appropriate. Perhaps once you explain the actual issue, it will be
easier to help.
+ }
+ }
+ }
gd_update_caption(s);
}
--
2.34.1
--
Marc-André Lureau