In case the display surface uses a shared buffer (i.e. uses vga vram
directly instead of a shadow) go unshare the buffer before clearing it.

This avoids vga memory corruption, which in turn fixes unblanking not
working properly with X11.

Cc: qemu-sta...@nongnu.org
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2067
Signed-off-by: Gerd Hoffmann <kra...@redhat.com>
---
 hw/display/vga.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/hw/display/vga.c b/hw/display/vga.c
index 30facc6c8e33..474b6b14c327 100644
--- a/hw/display/vga.c
+++ b/hw/display/vga.c
@@ -1762,6 +1762,12 @@ static void vga_draw_blank(VGACommonState *s, int 
full_update)
     if (s->last_scr_width <= 0 || s->last_scr_height <= 0)
         return;
 
+    if (is_buffer_shared(surface)) {
+        /* unshare buffer, otherwise the blanking corrupts vga vram */
+        surface = qemu_create_displaysurface(s->last_scr_width, 
s->last_scr_height);
+        dpy_gfx_replace_surface(s->con, surface);
+    }
+
     w = s->last_scr_width * surface_bytes_per_pixel(surface);
     d = surface_data(surface);
     for(i = 0; i < s->last_scr_height; i++) {
-- 
2.45.1


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