From: Richard Henderson <[email protected]>

Now that float_status has a bunch of fp parameters,
it is easier to copy an existing structure than create
one from scratch.  Begin by copying the structure that
corresponds to the FPSR and make only the adjustments
required for BFloat16 semantics.

Signed-off-by: Richard Henderson <[email protected]>
Reviewed-by: Philippe Mathieu-Daudé <[email protected]>
Reviewed-by: Peter Maydell <[email protected]>
Message-id: [email protected]
Signed-off-by: Peter Maydell <[email protected]>
---
 target/arm/tcg/vec_helper.c | 20 +++++++-------------
 1 file changed, 7 insertions(+), 13 deletions(-)

diff --git a/target/arm/tcg/vec_helper.c b/target/arm/tcg/vec_helper.c
index e825d501a22..ad6f26545ac 100644
--- a/target/arm/tcg/vec_helper.c
+++ b/target/arm/tcg/vec_helper.c
@@ -2813,25 +2813,19 @@ bool is_ebf(CPUARMState *env, float_status *statusp, 
float_status *oddstatusp)
      * no effect on AArch32 instructions.
      */
     bool ebf = is_a64(env) && env->vfp.fpcr & FPCR_EBF;
-    *statusp = (float_status){
-        .tininess_before_rounding = float_tininess_before_rounding,
-        .float_rounding_mode = float_round_to_odd_inf,
-        .flush_to_zero = true,
-        .flush_inputs_to_zero = true,
-        .default_nan_mode = true,
-    };
+
+    *statusp = env->vfp.fp_status;
+    set_default_nan_mode(true, statusp);
 
     if (ebf) {
-        float_status *fpst = &env->vfp.fp_status;
-        set_flush_to_zero(get_flush_to_zero(fpst), statusp);
-        set_flush_inputs_to_zero(get_flush_inputs_to_zero(fpst), statusp);
-        set_float_rounding_mode(get_float_rounding_mode(fpst), statusp);
-
         /* EBF=1 needs to do a step with round-to-odd semantics */
         *oddstatusp = *statusp;
         set_float_rounding_mode(float_round_to_odd, oddstatusp);
+    } else {
+        set_flush_to_zero(true, statusp);
+        set_flush_inputs_to_zero(true, statusp);
+        set_float_rounding_mode(float_round_to_odd_inf, statusp);
     }
-
     return ebf;
 }
 
-- 
2.34.1


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