On 4/1/25 10:02, Richard Henderson wrote:
On 4/1/25 09:43, Philippe Mathieu-Daudé wrote:
Be sure to allocate the temp frame if it wasn't.

Fixes: c896fe29d6c ("TCG code generator")
Reported-by: Michael Tokarev <[email protected]>
Reported-by: Helge Konetzka <[email protected]>
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2891
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2899
Signed-off-by: Philippe Mathieu-Daudé <[email protected]>
---
  tcg/tcg.c | 3 +++
  1 file changed, 3 insertions(+)

diff --git a/tcg/tcg.c b/tcg/tcg.c
index e8950df2ad3..dfd48b82642 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -4671,6 +4671,9 @@ static void temp_load(TCGContext *s, TCGTemp *ts, TCGRegSet desired_regs,
          ts->mem_coherent = 0;
          break;
      case TEMP_VAL_MEM:
+        if (!ts->mem_allocated) {
+            temp_allocate_frame(s, ts);
+        }
          reg = tcg_reg_alloc(s, desired_regs, allocated_regs,
                              preferred_regs, ts->indirect_base);
          tcg_out_ld(s, ts->type, reg, ts->mem_base->reg, ts->mem_offset);

I suspect this is a read from a temporary that is uninitialized.  Ordinarily the stack slot would have been allocated by the store.

I guess I should have a look at the testcase...

Interesting. This is a case of incomplete dead code elimination: the store was eliminated and the load *should* have been eliminated. In any case, the uninitialized load isn't actually reachable, so all we need to do is not crash.

For 10.0,
Reviewed-by: Richard Henderson <[email protected]>

For 10.1, we should probably fix the dead code elimination issue.


r~

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