On Tue, 15 Jul 2025 at 07:43, <marcandre.lur...@redhat.com> wrote: > > From: Vivek Kasireddy <vivek.kasire...@intel.com> > > In cases where the scanout buffer is provided as a texture (e.g. Virgl) > we need to check to see if it has a linear memory layout or not. If > it doesn't have a linear layout, then blitting it onto the texture > associated with the display surface (which already has a linear layout) > seems to ensure that there is no corruption seen regardless of which > encoder or decoder is used.
Hi; Coverity points out (CID 1612367) that this change introduces a use of an uninitialized variable: > @@ -1269,6 +1329,15 @@ static void qemu_spice_gl_update(DisplayChangeListener > *dcl, > glFlush(); > } > > + if (spice_remote_client && ssd->blit_scanout_texture) { > + egl_fb scanout_tex_fb; We don't initialize scanout_tex_fb... > + > + ret = spice_gl_blit_scanout_texture(ssd, &scanout_tex_fb); ...and we immediately pass it to spice_gl_blit_scanout_texture(), which will unconditionally call egl_fb_destroy() on it. > + if (!ret) { > + return; > + } > + } thanks -- PMM