> Instead of dealing with pre/post callbacks, devices implement a
> snapshot/restore mechanism; this way, C code sees a simplified
> picture and does not have to deal with Rust concepts such as
> Mutex<>.
>
> Using it is very easy, you can just declare your state like:
>
> regs: Migratable<Mutex<MyDeviceRegisters>>
I realized there's no need for QemuMutex binding, since we can use Rust
native Mutex directly, except some case which will share the Mutex with
C side.
> If a pure snapshot is possible, implementing the new trait
> is also simple:
>
> impl_vmstate_struct!(MyDeviceRegisters, ...);
>
> impl ToMigrationState for MyDeviceRegisters {
> type Migrated = Self;
> fn to_migration_state(&self) ->
Just about the name:
`to_migration_state` and `restore_migrated_state*` sound not a proper pair.
What about `snapshoot_migration_state` and `restore_migration_state`?
> Result<Box<Self>, ...> {
> Ok(Box::new(self.clone()))
> }
>
> fn restore_migrated_state_mut(&mut self, source: &Self,
> _version_id: u8) -> Result<(), migration::InvalidError> {
> *self = source;
> Ok(())
> }
> }
>
> I'm really bad at writing Rust code with the correct syntax
> from the get-go, but I'll try anyway.
>
> new traits:
>
> /// Enables QEMU migration support for types that may be wrapped in
> /// synchronization primitives (like `Mutex`) that the C migration
> /// code cannot directly handle. The trait provides methods to
> /// extract essential state for migration and restore it after
> /// migration completes.
> ///
> /// On top of extracting data from synchronization wrappers during save
> /// and restoring it during load, it's also possible to convert
> /// runtime representations to migration-safe formats.
> trait ToMigrationState {
> type Migrated: Default + VMState;
> fn to_migration_state(&self) ->
I think maybe here it's also necessary to accept a `&mut self` since
device would make some changes in pre_save.
Then this trate can provide mutable methods and ToMigrationStateShare
provides immuatable ones.
BTW, if possible, maybe we can rename the traits like:
* ToMigrationState -> ToMigrationStateMut
* ToMigrationStateShared -> ToMigrationState
> Result<Box<Self::Migrated>, migration::InvalidError>;
> fn restore_migrated_state_mut(&mut self, source: &Self::Migrated,
> version_id: u8) -> Result<(), migration::InvalidError>;
> }
>
> /// Extension trait for types that support migration state restoration
> /// through interior mutability.
> ///
> /// This trait extends `ToMigrationState` for types that can restore
> /// their state without requiring mutable access. While user structs
> /// will generally use `ToMigrationState`, the device will have multiple
> /// references and therefore the device struct has to employ an interior
> /// mutability wrapper like `Mutex`, `RefCell`, or `BqlRefCell`. In
> /// turn, wrappers implementing this trait can be used within `Migratable<T>`,
> /// which makes no assumptions on how to achieve mutable access to the
> /// run-time state.
> trait ToMigrationStateShared: ToMigrationState {
> fn restore_migrated_state(&self, source: &Self::Migrated) ->
> Result<(), migration::InvalidError>;
> }
>
>
> with implementations for wrapper types like:
>
> impl<T> ToMigrationState for Mutex<T: ToMigrationState> {
> type Migrated = T::Migrated;
> fn to_migration_state(&self) ->
> Result<Box<Self::Migrated>, migration::InvalidError> {
> self.lock().to_migration_state()
I'm considerring maybe we could use get_mut() (and check bql by
assert!(bql_locked())) instead of locking this Mutex.
In this context, C side should hold the BQL lock so that this is
already a stronger protection.
> }
> ...
This omits the restore_migrated_state_mut, I guess it should be
filled with `unimplemented!()`.
> }
>
> impl<T> ToMigrationStateShared for Mutex<T: ToMigrationState> {
> fn restore_migrated_state(&self, source: &Self::Migrated,
> version_id: u8) -> Result<(), migration::InvalidError>{
> self.lock().restore_migrated_state_mut(source, version_id)
And here, maybe `get_mut()` + `assert!(bql_locked())`?
> }
> }
...
> new struct maps the above trait to the C-style callbacks:
>
> /// A wrapper that bridges Rust types with QEMU's C-based migration system.
> ///
> /// `Migratable<T>` enables QEMU migration support for Rust types that
> implement
> /// `ToMigrationState`, as long as they are wrapped with an interior
> mutability
> /// like `Mutex` or `BqlRefCell`. It provides translation functionality as
> well
> /// as access to synchronization primitives that the C code cannot directly
> handle.
> ///
> /// This wrapper acts as a transparent proxy during normal operation
> /// (via `Deref`/`DerefMut`), while handling state extraction and restoration
> /// around migration.
> pub struct<T: ToMigrationStateShared> Migratable {
> runtime_state: T,
> // C vmstate does not support NULL pointers, so no Option<Box<>>
> // Actually a BqlCell<*mut T::Migrated>, but keeping it simple
> // for now.
> migration_state: *mut T::Migrated
> };
>
> unsafe impl<T> Send for Migratable<T: Send> {}
> unsafe impl<T> Sync for Migratable<T: Sync> {}
>
> // just return runtime_state
> impl<T> Deref for Migratable<T: ToMigrationStateShared> {
> type Migrated = T;
> ...
> }
> impl<T> DerefMut for Migratable<T: ToMigrationStateShared> {
> ...
> }
>
> impl Migratable {
> fn pre_save(...) -> ... {
> self.migration_state = Box::into_raw(self.0.to_migration_state()?);
> }
>
> fn post_save(...) -> ... {
> drop(Box::from_raw(self.migration_state.replace(ptr::null_mut()));
> }
>
> fn pre_load(...) -> ... {
> self.migration_state = Box::into_raw(Box::default());
> }
>
> fn post_load(...) -> ... {
> let state =
> Box::from_raw(self.migration_state.replace(ptr::null_mut());
> self.0.restore_migrated_state(state, version_id)
> }
Yes, this is a nice way to handle Rust wrappers.
> }
>
> unsafe impl VMState for Migratable<T: ToMigrationStateShared> {
> const BASE: bindings::VMStateField = {
> static VMSD: &$crate::bindings::VMStateDescription =
> VMStateDescriptionBuilder::<Self>::new()
> .version_id(T::VMSD.version_id)
> .minimum_version_id(T::VMSD.minimum_version_id)
> .priority(T::VMSD.priority)
> .pre_load(Self::pre_load)
> .post_load(Self::post_load)
> .pre_save(Self::pre_save)
> .post_save(Self::post_save)
Maybe performance is a thing, and it might be worth comparing the
impact of these additional callbacks.
> .fields(vmstate_fields! {
> vmstate_of!(Migratable<T>, migration_state)
> }
> .build();
>
> bindings::VMStateField {
> vmsd: addr_of!(*VMSD),
> size: size_of::<Migratable<T>>(),
> flags: bindings::VMStateFlags::VMS_STRUCT,
> ..common::Zeroable::ZERO
> }
> };
> }
Overall, the design looks great!
Thanks,
Zhao