VEX is only forbidden in real and vm86 mode; 16-bit protected mode supports
it for some unfathomable reason.

Cc: [email protected]
Reviewed-by: Richard Henderson <[email protected]>
Signed-off-by: Paolo Bonzini <[email protected]>
---
 target/i386/tcg/decode-new.c.inc | 10 +++-------
 1 file changed, 3 insertions(+), 7 deletions(-)

diff --git a/target/i386/tcg/decode-new.c.inc b/target/i386/tcg/decode-new.c.inc
index f662364c600..09e3d8884cf 100644
--- a/target/i386/tcg/decode-new.c.inc
+++ b/target/i386/tcg/decode-new.c.inc
@@ -2872,20 +2872,16 @@ static void disas_insn(DisasContext *s, CPUState *cpu)
     case 0xc5: /* 2-byte VEX */
     case 0xc4: /* 3-byte VEX */
         /*
-         * VEX prefixes cannot be used except in 32-bit mode.
-         * Otherwise the instruction is LES or LDS.
+         * Bits 6-7 of the first byte must be set except in 64-bit mode.
+         * Otherwise the instruction is LES or LDS.  Not allowed in real mode.
          */
-        if (CODE32(s) && !VM86(s)) {
+        if (PE(s) && !VM86(s)) {
             static const int pp_prefix[4] = {
                 0, PREFIX_DATA, PREFIX_REPZ, PREFIX_REPNZ
             };
             int vex3, vex2 = x86_ldub_code(env, s);
 
             if (!CODE64(s) && (vex2 & 0xc0) != 0xc0) {
-                /*
-                 * 4.1.4.6: In 32-bit mode, bits [7:6] must be 11b,
-                 * otherwise the instruction is LES or LDS.
-                 */
                 s->pc--; /* rewind the advance_pc() x86_ldub_code() did */
                 break;
             }
-- 
2.52.0


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