Dmitry Osipenko <[email protected]> writes:

> From: Pierre-Eric Pelloux-Prayer <[email protected]>
>
> If EGL is used, we can rely on dmabuf to import textures without
> doing copies.
>
> To get this working on X11, we use the existing SDL hint:
> SDL_HINT_VIDEO_X11_FORCE_EGL (because dmabuf can't be used with GLX).
>
> Reviewed-by: Akihiko Odaki <[email protected]>
> Acked-by: Michael S. Tsirkin <[email protected]>
> Tested-by: Alex Bennée <[email protected]>
> Signed-off-by: Pierre-Eric Pelloux-Prayer <[email protected]>
> Reviewed-by: Yiwei Zhang <[email protected]>
> Signed-off-by: Dmitry Osipenko <[email protected]>
> ---
>  include/ui/sdl2.h |  7 +++++
>  meson.build       |  6 ++---
>  ui/sdl2-gl.c      | 66 +++++++++++++++++++++++++++++++++++++++++++++++
>  ui/sdl2.c         | 42 ++++++++++++++++++++++++++++++
>  4 files changed, 117 insertions(+), 4 deletions(-)
>
> diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
> index dbe6e3d9739b..9daf5ecffae7 100644
> --- a/include/ui/sdl2.h
> +++ b/include/ui/sdl2.h
> @@ -45,6 +45,7 @@ struct sdl2_console {
>      bool gui_keysym;
>      SDL_GLContext winctx;
>      QKbdState *kbd;
> +    bool has_dmabuf;
>  #ifdef CONFIG_OPENGL
>      QemuGLShader *gls;
>      egl_fb guest_fb;
> @@ -96,5 +97,11 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
>                               void *d3d_tex2d);
>  void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
>                             uint32_t x, uint32_t y, uint32_t w, uint32_t h);
> +void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
> +                            QemuDmaBuf *dmabuf);
> +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
> +                            QemuDmaBuf *dmabuf);
> +bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl);
> +void sdl2_gl_console_init(struct sdl2_console *scon);
>  
>  #endif /* SDL2_H */
> diff --git a/meson.build b/meson.build
> index 3cd1d8dbc669..0ce84d45e6f3 100644
> --- a/meson.build
> +++ b/meson.build
> @@ -1937,10 +1937,8 @@ if get_option('gtk') \
>    endif
>  endif
>  
> -x11 = not_found
> -if gtkx11.found()
> -  x11 = dependency('x11', method: 'pkg-config', required: gtkx11.found())
> -endif
> +x11 = dependency('x11', method: 'pkg-config', required: gtkx11.found())
> +
>  png = not_found
>  if get_option('png').allowed() and have_system
>     png = dependency('libpng', version: '>=1.6.34', required: 
> get_option('png'),
> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
> index fbac3edbc09d..697ba2169c34 100644
> --- a/ui/sdl2-gl.c
> +++ b/ui/sdl2-gl.c
> @@ -26,6 +26,8 @@
>   */
>  
>  #include "qemu/osdep.h"
> +#include "qemu/main-loop.h"
> +#include "qemu/error-report.h"
>  #include "ui/console.h"
>  #include "ui/input.h"
>  #include "ui/sdl2.h"
> @@ -250,3 +252,67 @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
>  
>      SDL_GL_SwapWindow(scon->real_window);
>  }
> +
> +void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
> +                            QemuDmaBuf *dmabuf)
> +{
> +    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
> +    const int *fds;
> +
> +    assert(scon->opengl);
> +    SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
> +
> +    egl_dmabuf_import_texture(dmabuf);
> +    if (!qemu_dmabuf_get_texture(dmabuf)) {
> +        fds = qemu_dmabuf_get_fds(dmabuf, NULL);
> +        error_report("%s: failed fd=%d", __func__, fds ? fds[0] : -1);
> +        return;
> +    }
> +
> +    sdl2_gl_scanout_texture(dcl, qemu_dmabuf_get_texture(dmabuf), false,
> +                            qemu_dmabuf_get_width(dmabuf),
> +                            qemu_dmabuf_get_height(dmabuf),
> +                            0, 0,
> +                            qemu_dmabuf_get_width(dmabuf),
> +                            qemu_dmabuf_get_height(dmabuf),
> +                            NULL);
> +
> +    if (qemu_dmabuf_get_allow_fences(dmabuf)) {
> +        scon->guest_fb.dmabuf = dmabuf;
> +    }
> +}
> +
> +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
> +                            QemuDmaBuf *dmabuf)
> +{
> +    egl_dmabuf_release_texture(dmabuf);
> +}
> +
> +bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl)
> +{
> +    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
> +
> +    return scon->has_dmabuf;
> +}
> +
> +void sdl2_gl_console_init(struct sdl2_console *scon)
> +{
> +    bool hidden = scon->hidden;
> +
> +    scon->hidden = true;
> +    scon->surface = qemu_create_displaysurface(1, 1);
> +    sdl2_window_create(scon);
> +
> +    /*
> +     * QEMU checks whether console supports dma-buf before switching
> +     * to the console.  To break this chicken-egg problem we pre-check
> +     * dma-buf availability beforehand using a dummy SDL window.
> +     */
> +    scon->has_dmabuf = qemu_egl_has_dmabuf();
> +
> +    sdl2_window_destroy(scon);
> +    qemu_free_displaysurface(scon->surface);
> +
> +    scon->surface = NULL;
> +    scon->hidden = hidden;
> +}
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index 032dc14bc398..3bb2676f847b 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -35,6 +35,10 @@
>  #include "qemu/log.h"
>  #include "qemu-main.h"
>  
> +#ifdef CONFIG_X11
> +#include <X11/Xlib.h>
> +#endif
> +
>  static int sdl2_num_outputs;
>  static struct sdl2_console *sdl2_console;
>  
> @@ -120,6 +124,9 @@ void sdl2_window_create(struct sdl2_console *scon)
>          /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled 
> */
>          scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
>      }
> +
> +    qemu_egl_display = eglGetCurrentDisplay();
> +

This fails on MacOS for some reason:

  o libsystem.a.p/ui_sdl2.c.o -c ../ui/sdl2.c
  ../ui/sdl2.c:128:5: error: use of undeclared identifier 'qemu_egl_display'
    128 |     qemu_egl_display = eglGetCurrentDisplay();
        |     ^
  ../ui/sdl2.c:128:24: error: call to undeclared function 
'eglGetCurrentDisplay'; ISO C99 and later do not support implicit function 
declarations [-Wimplicit-function-declaration]
    128 |     qemu_egl_display = eglGetCurrentDisplay();
        |                        ^
  2 errors generated.

See: https://gitlab.com/stsquad/qemu/-/jobs/13340079105

Not sure what the include differences are because --enable-sdl builds
fine on Linux.

>      sdl_update_caption(scon);
>  }
>  
> @@ -808,6 +815,10 @@ static const DisplayChangeListenerOps dcl_gl_ops = {
>      .dpy_gl_scanout_disable  = sdl2_gl_scanout_disable,
>      .dpy_gl_scanout_texture  = sdl2_gl_scanout_texture,
>      .dpy_gl_update           = sdl2_gl_scanout_flush,
> +
> +    .dpy_gl_scanout_dmabuf   = sdl2_gl_scanout_dmabuf,
> +    .dpy_gl_release_dmabuf   = sdl2_gl_release_dmabuf,
> +    .dpy_has_dmabuf          = sdl2_gl_has_dmabuf,
>  };
>  
>  static bool
> @@ -835,6 +846,35 @@ static void sdl2_display_early_init(DisplayOptions *o)
>      }
>  }
>  
> +static void sdl2_set_hint_x11_force_egl(void)
> +{
> +#if defined(SDL_HINT_VIDEO_X11_FORCE_EGL) && defined(CONFIG_OPENGL) && \
> +    defined(CONFIG_X11)
> +    Display *x_disp = XOpenDisplay(NULL);
> +    EGLDisplay egl_display;
> +
> +    if (!x_disp) {
> +        return;
> +    }
> +
> +    /* Prefer EGL over GLX to get dma-buf support. */
> +    egl_display = eglGetDisplay((EGLNativeDisplayType)x_disp);
> +
> +    if (egl_display != EGL_NO_DISPLAY) {
> +        /*
> +         * Setting X11_FORCE_EGL hint doesn't make SDL to prefer X11 over
> +         * Wayland. SDL will use Wayland driver even if XWayland presents.
> +         * It's always safe to set the hint even if X11 is not used by SDL.
> +         * SDL will work regardless of the hint.
> +         */
> +        SDL_SetHint(SDL_HINT_VIDEO_X11_FORCE_EGL, "1");
> +        eglTerminate(egl_display);
> +    }
> +
> +    XCloseDisplay(x_disp);
> +#endif
> +}
> +
>  static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
>  {
>      uint8_t data = 0;
> @@ -862,6 +902,7 @@ static void sdl2_display_init(DisplayState *ds, 
> DisplayOptions *o)
>      SDL_SetHint(SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED, "0");
>  #endif
>      SDL_SetHint(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, "1");
> +    sdl2_set_hint_x11_force_egl();
>      SDL_EnableScreenSaver();
>      memset(&info, 0, sizeof(info));
>      SDL_VERSION(&info.version);
> @@ -908,6 +949,7 @@ static void sdl2_display_init(DisplayState *ds, 
> DisplayOptions *o)
>          sdl2_console[i].kbd = qkbd_state_init(con);
>          if (display_opengl) {
>              qemu_console_set_display_gl_ctx(con, &sdl2_console[i].dgc);
> +            sdl2_gl_console_init(&sdl2_console[i]);
>          }
>          register_displaychangelistener(&sdl2_console[i].dcl);

-- 
Alex Bennée
Virtualisation Tech Lead @ Linaro

Reply via email to