On 5/17/26 22:29, James Hilliard wrote:
+    for (int i = 0; i < OCTEON_MULTIPLIER_REGS; i++) {
+        tcg_gen_movi_i64(oct_p[i], 0);
+    }
+    return true;
+}

Oops, forgot to re-use octeon_zero_partial_product_state(),
which I removed in the middle of re-working.


r~

Reply via email to