On 5/17/26 22:29, James Hilliard wrote:
+ for (int i = 0; i < OCTEON_MULTIPLIER_REGS; i++) {
+ tcg_gen_movi_i64(oct_p[i], 0);
+ }
+ return true;
+}
Oops, forgot to re-use octeon_zero_partial_product_state(), which I removed in the middle of re-working. r~
