Philippe Mathieu-Daudé <[email protected]> writes: > Few logical and arithmetic vector opcodes are missing, list them. > > Signed-off-by: Philippe Mathieu-Daudé <[email protected]> > --- > docs/devel/tcg-ops.rst | 8 ++++++++ > 1 file changed, 8 insertions(+) > > diff --git a/docs/devel/tcg-ops.rst b/docs/devel/tcg-ops.rst > index c417ebe65a8..56c0b0bd3de 100644 > --- a/docs/devel/tcg-ops.rst > +++ b/docs/devel/tcg-ops.rst > @@ -816,10 +816,16 @@ specifies the length of the element (if applicable) in > log2 8-bit units. > > * - and_vec *v0*, *v1*, *v2* > > + nand_vec *v0*, *v1*, *v2* > + > or_vec *v0*, *v1*, *v2* > > + nor_vec *v0*, *v1*, *v2* > + > xor_vec *v0*, *v1*, *v2* > > + eqv_vec *v0*, *v1*, *v2* > + > andc_vec *v0*, *v1*, *v2* > > orc_vec *v0*, *v1*, *v2* > @@ -852,6 +858,8 @@ specifies the length of the element (if applicable) in > log2 8-bit units. > > sars_vec *v0*, *v1*, *s2* > > + rotls_vec *v0*, *v1*, *s2* > + > - | Similarly for logical and arithmetic right shift, and left rotate. > > * - shlv_vec *v0*, *v1*, *v2*
Longer term it would be nice to just auto-generate these from tcg-op.h and tcg-op-common.h but I guess we would need to see if kdoc can handle grouping of sets of ops rather than having to exhaustively enumerate every bitop with comments. Anyway: Reviewed-by: Alex Bennée <[email protected]> -- Alex Bennée Virtualisation Tech Lead @ Linaro
