Few logical and arithmetic vector opcodes are missing, list them.

Signed-off-by: Philippe Mathieu-Daudé <[email protected]>
Reviewed-by: Pierrick Bouvier <[email protected]>
Reviewed-by: Alex Bennée <[email protected]>
Message-Id: <[email protected]>
---
 docs/devel/tcg-ops.rst | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/docs/devel/tcg-ops.rst b/docs/devel/tcg-ops.rst
index c417ebe65a8..56c0b0bd3de 100644
--- a/docs/devel/tcg-ops.rst
+++ b/docs/devel/tcg-ops.rst
@@ -816,10 +816,16 @@ specifies the length of the element (if applicable) in 
log2 8-bit units.
 
    * - and_vec *v0*, *v1*, *v2*
 
+       nand_vec *v0*, *v1*, *v2*
+
        or_vec *v0*, *v1*, *v2*
 
+       nor_vec *v0*, *v1*, *v2*
+
        xor_vec *v0*, *v1*, *v2*
 
+       eqv_vec *v0*, *v1*, *v2*
+
        andc_vec *v0*, *v1*, *v2*
 
        orc_vec *v0*, *v1*, *v2*
@@ -852,6 +858,8 @@ specifies the length of the element (if applicable) in log2 
8-bit units.
 
        sars_vec *v0*, *v1*, *s2*
 
+       rotls_vec *v0*, *v1*, *s2*
+
      - | Similarly for logical and arithmetic right shift, and left rotate.
 
    * - shlv_vec *v0*, *v1*, *v2*
-- 
2.53.0


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