Few logical and arithmetic vector opcodes are missing, list them.
Signed-off-by: Philippe Mathieu-Daudé <[email protected]>
Reviewed-by: Pierrick Bouvier <[email protected]>
Reviewed-by: Alex Bennée <[email protected]>
Message-Id: <[email protected]>
---
docs/devel/tcg-ops.rst | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/docs/devel/tcg-ops.rst b/docs/devel/tcg-ops.rst
index c417ebe65a8..56c0b0bd3de 100644
--- a/docs/devel/tcg-ops.rst
+++ b/docs/devel/tcg-ops.rst
@@ -816,10 +816,16 @@ specifies the length of the element (if applicable) in
log2 8-bit units.
* - and_vec *v0*, *v1*, *v2*
+ nand_vec *v0*, *v1*, *v2*
+
or_vec *v0*, *v1*, *v2*
+ nor_vec *v0*, *v1*, *v2*
+
xor_vec *v0*, *v1*, *v2*
+ eqv_vec *v0*, *v1*, *v2*
+
andc_vec *v0*, *v1*, *v2*
orc_vec *v0*, *v1*, *v2*
@@ -852,6 +858,8 @@ specifies the length of the element (if applicable) in log2
8-bit units.
sars_vec *v0*, *v1*, *s2*
+ rotls_vec *v0*, *v1*, *s2*
+
- | Similarly for logical and arithmetic right shift, and left rotate.
* - shlv_vec *v0*, *v1*, *v2*
--
2.53.0