On 09/18/2012 01:49 PM, Alexander Graf wrote: > I don't have a good answer here, but how do we guarantee that we're > not overrunning the tcg inst buffer?
Dunno. Not a new problem though, since the old code does the same thing. r~
On 09/18/2012 01:49 PM, Alexander Graf wrote: > I don't have a good answer here, but how do we guarantee that we're > not overrunning the tcg inst buffer?
Dunno. Not a new problem though, since the old code does the same thing. r~