Hi,

>> In any graphics mode relevant today vga emulation will use
>> qemu_create_displaysurface_from().  Whenever a DisplayAllocator is
>> present or not doesn't make any difference then.
> 
> Unfortunately if my memory doesn't fail me, Windows uses 24 bpp.
> So actually the DisplayAllocator interface is the one that is going to be
> used all the time.

Guess we want implement 24bpp support in displaylisteners then.

cheers,
  Gerd


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