Use the recently introduced tcg_out_mov_reg() function rather than
the equivalent inline code.

Signed-off-by: Peter Maydell <peter.mayd...@linaro.org>
---
This is a minor follow-on cleanup patch after commit 9716ef3b1.

 tcg/arm/tcg-target.c |   15 +++------------
 1 file changed, 3 insertions(+), 12 deletions(-)

diff --git a/tcg/arm/tcg-target.c b/tcg/arm/tcg-target.c
index 2bad0a2..5e8dbdd 100644
--- a/tcg/arm/tcg-target.c
+++ b/tcg/arm/tcg-target.c
@@ -1197,20 +1197,11 @@ static inline void tcg_out_qemu_ld(TCGContext *s, const 
TCGArg *args, int opc)
     case 1:
     case 2:
     default:
-        if (data_reg != TCG_REG_R0) {
-            tcg_out_dat_reg(s, COND_AL, ARITH_MOV,
-                            data_reg, 0, TCG_REG_R0, SHIFT_IMM_LSL(0));
-        }
+        tcg_out_mov_reg(s, COND_AL, data_reg, TCG_REG_R0);
         break;
     case 3:
-        if (data_reg != TCG_REG_R0) {
-            tcg_out_dat_reg(s, COND_AL, ARITH_MOV,
-                            data_reg, 0, TCG_REG_R0, SHIFT_IMM_LSL(0));
-        }
-        if (data_reg2 != TCG_REG_R1) {
-            tcg_out_dat_reg(s, COND_AL, ARITH_MOV,
-                            data_reg2, 0, TCG_REG_R1, SHIFT_IMM_LSL(0));
-        }
+        tcg_out_mov_reg(s, COND_AL, data_reg, TCG_REG_R0);
+        tcg_out_mov_reg(s, COND_AL, data_reg2, TCG_REG_R1);
         break;
     }
 
-- 
1.7.9.5


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