Use the recently introduced tcg_out_mov_reg() function rather than the equivalent inline code.
Signed-off-by: Peter Maydell <peter.mayd...@linaro.org> --- This is a minor follow-on cleanup patch after commit 9716ef3b1. tcg/arm/tcg-target.c | 15 +++------------ 1 file changed, 3 insertions(+), 12 deletions(-) diff --git a/tcg/arm/tcg-target.c b/tcg/arm/tcg-target.c index 2bad0a2..5e8dbdd 100644 --- a/tcg/arm/tcg-target.c +++ b/tcg/arm/tcg-target.c @@ -1197,20 +1197,11 @@ static inline void tcg_out_qemu_ld(TCGContext *s, const TCGArg *args, int opc) case 1: case 2: default: - if (data_reg != TCG_REG_R0) { - tcg_out_dat_reg(s, COND_AL, ARITH_MOV, - data_reg, 0, TCG_REG_R0, SHIFT_IMM_LSL(0)); - } + tcg_out_mov_reg(s, COND_AL, data_reg, TCG_REG_R0); break; case 3: - if (data_reg != TCG_REG_R0) { - tcg_out_dat_reg(s, COND_AL, ARITH_MOV, - data_reg, 0, TCG_REG_R0, SHIFT_IMM_LSL(0)); - } - if (data_reg2 != TCG_REG_R1) { - tcg_out_dat_reg(s, COND_AL, ARITH_MOV, - data_reg2, 0, TCG_REG_R1, SHIFT_IMM_LSL(0)); - } + tcg_out_mov_reg(s, COND_AL, data_reg, TCG_REG_R0); + tcg_out_mov_reg(s, COND_AL, data_reg2, TCG_REG_R1); break; } -- 1.7.9.5