Hello, Any DOS game that I've tried eventually hangs the QEMU. GDB shows that QEMU is running in infinite loop in translated basic block and does not respond to any keyboard or mouse events. It looks like all events got lost and guest is waiting for timer update, while SDL is not getting its keyboard and mouse events from host. Could it be related to the infamous multithreading problem with events? If I start QEMU with rtc or unix clock this does not happen, or at least I never managed to trigger it. This is all on Linux host without kqemu loaded.
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