On 01.02.2008, at 17:45, Mike Kronenberg wrote:
After a little discussion on the list, I made this patch for cocoa.m, to replace CoreGraphic by OpenGL.It's way faster than CG, but it requires a Mac with OpenGL capable Graphics Card and at least 8mb of VRAM.I think starting with G4 and Highend G3, this requirements are met. features:[new] draws dirty lines of the window as needed, implemented with OpenGL (used the extensions as proposed by Pierre)[new] window can be resized[fix] conditional builds for Leopard, without linking to a specific sdk[fix] lineflicker in fullscreen modeThe Question is, where to draw the line - or - if it needs a switch for CG/OpenGL support for cocoa.Please test and comment. Mike [1] http://www.kberg.ch/qemu/091patches/cocoa_m_OpenGL.diff.gz
Just wanted to ask, if this OpenGL patch for cocoa gets applied, else I have to fix two minor issues with the my CoreGraphics for cocoa. Mike
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