Work better with branch predition when we have movw+movt, as the size of the code is the same. Perhaps re-evaluate when we have a proper constant pool.
Signed-off-by: Richard Henderson <r...@twiddle.net> --- tcg/arm/tcg-target.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/tcg/arm/tcg-target.c b/tcg/arm/tcg-target.c index 35598a8..ff6dc90 100644 --- a/tcg/arm/tcg-target.c +++ b/tcg/arm/tcg-target.c @@ -1019,6 +1019,9 @@ static inline void tcg_out_call(TCGContext *s, uint32_t addr) } else { tcg_out_bl(s, COND_AL, val); } + } else if (use_armv7_instructions) { + tcg_out_movi32(s, COND_AL, TCG_REG_TMP, addr); + tcg_out_blx(s, COND_AL, TCG_REG_TMP); } else { tcg_out_dat_imm(s, COND_AL, ARITH_ADD, TCG_REG_R14, TCG_REG_PC, 4); tcg_out_ld32_12(s, COND_AL, TCG_REG_PC, TCG_REG_PC, -4); -- 1.8.1.4