On 16 April 2013 18:27, Stefan Hajnoczi <stefa...@gmail.com> wrote: > What is the current status of the xbox target and what would a 12-week > GSoC project accomplish? The scope of the project needs to be clearly > defined so this information is critical. >
Currently it runs the bios to completion (which includes the fancy boot animation) and the "dashboard" runs, but nothing cool is displayed since the graphics code has OpenGL bugs that I need to track down. The rough todo has some discrete tasks that could be approached in isolation, but mostly it's just grinding through getting things working: -get shit rendering properly -fix /all/ the bugs :/ -fragment shader generation from register combiners -fix vertex shader generation -create/destroy graphics context properly -get shit making sound properly -game controller (xpad) emulation/passthrough -fatx/xiso virtual block devices -make x86-x86 tcg not retarded slow or get useful kernel support on Windows if that's remotely feasible > Are just those two files questionable? Could they be replaced with > something that does not draw from leaked material? > Yeah. "Replaced"? Could rename the registers, but that wouldn't really accomplish anything... I guess they'd have to be rewritten from scratch? That'd be quite an annoying amount of work :/