On Sun, Mar 31, 2013 at 03:35:03PM -0700, Richard Henderson wrote: > Work better with branch predition when we have movw+movt, > as the size of the code is the same. Perhaps re-evaluate > when we have a proper constant pool. > > Signed-off-by: Richard Henderson <r...@twiddle.net> > --- > tcg/arm/tcg-target.c | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/tcg/arm/tcg-target.c b/tcg/arm/tcg-target.c > index 35598a8..ff6dc90 100644 > --- a/tcg/arm/tcg-target.c > +++ b/tcg/arm/tcg-target.c > @@ -1019,6 +1019,9 @@ static inline void tcg_out_call(TCGContext *s, uint32_t > addr) > } else { > tcg_out_bl(s, COND_AL, val); > } > + } else if (use_armv7_instructions) { > + tcg_out_movi32(s, COND_AL, TCG_REG_TMP, addr); > + tcg_out_blx(s, COND_AL, TCG_REG_TMP); > } else { > tcg_out_dat_imm(s, COND_AL, ARITH_ADD, TCG_REG_R14, TCG_REG_PC, 4); > tcg_out_ld32_12(s, COND_AL, TCG_REG_PC, TCG_REG_PC, -4);
Reviewed-by: Aurelien Jarno <aurel...@aurel32.net> -- Aurelien Jarno GPG: 1024D/F1BCDB73 aurel...@aurel32.net http://www.aurel32.net