> > That's an option, basically keeping the list (or only one ?) of aliased
> > TCG variables for each of them, and freeing the others before using one.
> 
> Yeah, only one. I don't think this should be getting overengineered (and
> thus slow) :-).
> Doesn't really sound hard, does it? Any TCG magicians around? :)

Maybe. This is the sort of thing that tends to get harder the more you think 
about it.

Paul


Reply via email to