> > That's an option, basically keeping the list (or only one ?) of aliased > > TCG variables for each of them, and freeing the others before using one. > > Yeah, only one. I don't think this should be getting overengineered (and > thus slow) :-). > Doesn't really sound hard, does it? Any TCG magicians around? :)
Maybe. This is the sort of thing that tends to get harder the more you think about it. Paul