On 09.09.2013 16:08, Richard Henderson wrote:
> On 09/09/2013 01:13 AM, Claudio Fontana wrote:
>> after carefully reading and testing your patches, this is how I suggest to 
>> proceed: 
>>
>> first do the implementation of the new functionality (tcg opcodes, jit) in a 
>> way that is consistent with the existing code.
>> No type changes, no refactoring, no beautification.
>>
>> Once we agree on those, introduce the meaningful restructuring you want to 
>> do,
>> like the new INSN type, the "don't handle mov/movi in tcg_out_op", the 
>> TCG_OPF_64BIT thing, etc.
>>
>> Last do the cosmetic stuff if you really want to do it, like the change all 
>> ext to bool (note that there is no point if the callers still use "1" and 
>> "0": adapt them as well) etc.
> 
> No, I don't agree.  Especially with respect to the insn type.
> 
> I'd much rather do all the "cosmetic stuff", as you put it, first.  It makes
> all of the "real" changes much easier to understand.
> 
> 
> r~
> 

I guess we are stuck then. With the cosmetic and restructuring stuff coming 
before, I cannot cherry pick the good parts later.




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