Transform absolute mouse events according to graphic_rotate. Legacy input code does it for both absolute and relative events, but the logic is broken for relative coordinates, so this is most likely not used anyway.
Signed-off-by: Gerd Hoffmann <kra...@redhat.com> --- ui/input.c | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/ui/input.c b/ui/input.c index fa6d677..abfe3a3 100644 --- a/ui/input.c +++ b/ui/input.c @@ -50,6 +50,33 @@ qemu_input_find_handler(uint32_t mask) return NULL; } +static void qemu_input_transform_abs_rotate(InputEvent *evt) +{ + switch (graphic_rotate) { + case 90: + if (evt->abs->axis == INPUT_AXIS_X) { + evt->abs->axis = INPUT_AXIS_Y; + } + if (evt->abs->axis == INPUT_AXIS_Y) { + evt->abs->axis = INPUT_AXIS_X; + evt->abs->axis = INPUT_EVENT_ABS_SIZE - 1 - evt->abs->axis; + } + break; + case 180: + evt->abs->axis = INPUT_EVENT_ABS_SIZE - 1 - evt->abs->axis; + break; + case 270: + if (evt->abs->axis == INPUT_AXIS_X) { + evt->abs->axis = INPUT_AXIS_Y; + evt->abs->axis = INPUT_EVENT_ABS_SIZE - 1 - evt->abs->axis; + } + if (evt->abs->axis == INPUT_AXIS_Y) { + evt->abs->axis = INPUT_AXIS_X; + } + break; + } +} + void qemu_input_event_send(QemuConsole *src, InputEvent *evt) { QemuInputHandlerState *s; @@ -58,6 +85,12 @@ void qemu_input_event_send(QemuConsole *src, InputEvent *evt) return; } + /* pre processing */ + if (graphic_rotate && (evt->kind == INPUT_EVENT_KIND_ABS)) { + qemu_input_transform_abs_rotate(evt); + } + + /* send event */ s = qemu_input_find_handler(1 << evt->kind); s->handler->event(s->dev, src, evt); s->events++; -- 1.8.3.1