On 12/17/2009 09:07 AM, Richard Henderson wrote:
+ case TCG_COND_NE:
+ if (const_arg2) {
+ if ((uint16_t) arg2 == arg2) {
+ tcg_out32 (s, XORI | RS (arg1) | RA (0) | arg2);
+ }
+ else {
+ tcg_out_movi (s, TCG_TYPE_I32, 0, arg2);
+ tcg_out32 (s, XOR | SAB (arg1, 0, 0));
+ }
+ }
+ else {
+ tcg_out32 (s, XOR | SAB (arg1, 0, arg2));
+ }
+
+ tcg_out32 (s, ADDIC | RT (arg0) | RA (0) | 0xffff);
+ tcg_out32 (s, SUBFE | TAB (arg0, arg0, 0));
+ return;

Heh, you know a trick that gcc doesn't for powerpc. It just adds an xor
at the end of the EQ sequence.

Ah, gcc does know the trick, it just thinks it's only a win on old Power systems.


r~


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