> Actually, Anthony suggested at some point to just use 64 bits for > TARGET_PHYS_ADDR_BITS and remove the need for hw32/64. > > I think that people emulationg 32bits on 32bits would suffer, but have > no clue how much. Anthony, what was the idea?
Sacrificing runtime performance to avoid rebuilding a few files is not acceptable. I consider the fact that TARGET_PHYS_ADDR_BITS is always 64 on 64- bit hosts is a bug. It's just hard to fix, and probably even less of a performance hit, so I haven't bothered yet. Paul