On 2/25/15 00:42, Richard Henderson wrote:
> On 02/24/2015 05:39 AM, Chen Gang S wrote:
>> After read through target-arm/translate-a64.c, I guess, the main reason
>> is: the zero register (r31) shares with the sp register (also r31).
>>
>>  - So it uses cpu_reg() and cpu_reg_sp() for them.
>>
>>  - For each zero register access, it will new a tcg temporary variable
>>    for it, and release it after finish decoding one insn (so it will not
>>    overwrite sp register.).
>>
>> For tilegx, zero register (r63) does not share with other registers (sp
>> is r54), so we needn't use wrap functions for it.
> 
> Perhaps aarch64 is confusing for you.  But Alpha also has zero registers, and
> also uses wrapper functions.  See load_gpr and dest_gpr.
> 
> The very most important reason to use a wrapper, and thus a tcg temporary that
> keeps getting re-initialized to zero, is that the tcg optimizer gets to see
> that zero and optimize the code accordingly.
> 

OK, thanks, what you said above sounds reasonable to me, I shall use tcg
temporary variable for zero register, when I send patch v2.

Thanks.
-- 
Chen Gang

Open, share, and attitude like air, water, and life which God blessed

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