On 2015-06-02 19:01, Christopher Covington wrote:
> Hi Aurelien,
> 
> On 06/01/2015 05:29 PM, Aurelien Jarno wrote:
> > Use the bit number for SR constants instead of using a bit mask. This
> > make possible to also use the constants for shifts.
> > 
> > Reviewed-by: Richard Henderson <r...@twiddle.net>
> > Signed-off-by: Aurelien Jarno <aurel...@aurel32.net>
> > ---
> >  target-sh4/cpu.c       |  3 +-
> >  target-sh4/cpu.h       | 30 ++++++++++----------
> >  target-sh4/gdbstub.c   |  4 +--
> >  target-sh4/helper.c    | 27 +++++++++---------
> >  target-sh4/op_helper.c | 26 ++++++++---------
> >  target-sh4/translate.c | 75 
> > ++++++++++++++++++++++++++------------------------
> >  6 files changed, 85 insertions(+), 80 deletions(-)
> > 
> > diff --git a/target-sh4/cpu.c b/target-sh4/cpu.c
> > index d187a2b..cccb14f 100644
> > --- a/target-sh4/cpu.c
> > +++ b/target-sh4/cpu.c
> > @@ -61,7 +61,8 @@ static void superh_cpu_reset(CPUState *s)
> >      env->fpscr = FPSCR_PR; /* value for userspace according to the kernel 
> > */
> >      set_float_rounding_mode(float_round_nearest_even, &env->fp_status); /* 
> > ?! */
> >  #else
> > -    env->sr = SR_MD | SR_RB | SR_BL | SR_I3 | SR_I2 | SR_I1 | SR_I0;
> > +    env->sr = (1u << SR_MD) | (1u << SR_RB) | (1u << SR_BL) |
> > +              (1u << SR_I3) | (1u << SR_I2) | (1u << SR_I1) | (1u << 
> > SR_I0);
> 
> I like using the BIT() macro for this kind of thing.

Thanks for the hint, I'll come with an additional patch to fix that in
the code.

-- 
Aurelien Jarno                          GPG: 4096R/1DDD8C9B
aurel...@aurel32.net                 http://www.aurel32.net

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