On 2015-06-02 19:01, Christopher Covington wrote: > Hi Aurelien, > > On 06/01/2015 05:29 PM, Aurelien Jarno wrote: > > Use the bit number for SR constants instead of using a bit mask. This > > make possible to also use the constants for shifts. > > > > Reviewed-by: Richard Henderson <r...@twiddle.net> > > Signed-off-by: Aurelien Jarno <aurel...@aurel32.net> > > --- > > target-sh4/cpu.c | 3 +- > > target-sh4/cpu.h | 30 ++++++++++---------- > > target-sh4/gdbstub.c | 4 +-- > > target-sh4/helper.c | 27 +++++++++--------- > > target-sh4/op_helper.c | 26 ++++++++--------- > > target-sh4/translate.c | 75 > > ++++++++++++++++++++++++++------------------------ > > 6 files changed, 85 insertions(+), 80 deletions(-) > > > > diff --git a/target-sh4/cpu.c b/target-sh4/cpu.c > > index d187a2b..cccb14f 100644 > > --- a/target-sh4/cpu.c > > +++ b/target-sh4/cpu.c > > @@ -61,7 +61,8 @@ static void superh_cpu_reset(CPUState *s) > > env->fpscr = FPSCR_PR; /* value for userspace according to the kernel > > */ > > set_float_rounding_mode(float_round_nearest_even, &env->fp_status); /* > > ?! */ > > #else > > - env->sr = SR_MD | SR_RB | SR_BL | SR_I3 | SR_I2 | SR_I1 | SR_I0; > > + env->sr = (1u << SR_MD) | (1u << SR_RB) | (1u << SR_BL) | > > + (1u << SR_I3) | (1u << SR_I2) | (1u << SR_I1) | (1u << > > SR_I0); > > I like using the BIT() macro for this kind of thing.
Thanks for the hint, I'll come with an additional patch to fix that in the code. -- Aurelien Jarno GPG: 4096R/1DDD8C9B aurel...@aurel32.net http://www.aurel32.net