Signed-off-by: Md Haris Iqbal <haris.p...@gmail.com> --- bsd-user/elfload.c | 2 +- bsd-user/qemu.h | 2 +- linux-user/qemu.h | 2 +- thunk.c | 2 +- ui/shader.c | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/bsd-user/elfload.c b/bsd-user/elfload.c index 0a6092b..40bd1f2 100644 --- a/bsd-user/elfload.c +++ b/bsd-user/elfload.c @@ -1064,7 +1064,7 @@ static void load_symbols(struct elfhdr *hdr, int fd) found: /* Now know where the strtab and symtab are. Snarf them. */ - s = malloc(sizeof(*s)); + s = g_malloc(sizeof(*s)); syms = malloc(symtab.sh_size); if (!syms) { free(s); diff --git a/bsd-user/qemu.h b/bsd-user/qemu.h index 03b502a..ada4360 100644 --- a/bsd-user/qemu.h +++ b/bsd-user/qemu.h @@ -357,7 +357,7 @@ static inline void *lock_user(int type, abi_ulong guest_addr, long len, int copy #ifdef DEBUG_REMAP { void *addr; - addr = malloc(len); + addr = g_malloc(len); if (copy) memcpy(addr, g2h(guest_addr), len); else diff --git a/linux-user/qemu.h b/linux-user/qemu.h index 26b0ba2..615b9b9 100644 --- a/linux-user/qemu.h +++ b/linux-user/qemu.h @@ -381,7 +381,7 @@ static inline void *lock_user(int type, abi_ulong guest_addr, long len, int copy #ifdef DEBUG_REMAP { void *addr; - addr = malloc(len); + addr = g_malloc(len); if (copy) memcpy(addr, g2h(guest_addr), len); else diff --git a/thunk.c b/thunk.c index f057d86..bddabae 100644 --- a/thunk.c +++ b/thunk.c @@ -88,7 +88,7 @@ void thunk_register_struct(int id, const char *name, const argtype *types) for(i = 0;i < 2; i++) { offset = 0; max_align = 1; - se->field_offsets[i] = malloc(nb_fields * sizeof(int)); + se->field_offsets[i] = g_malloc(nb_fields * sizeof(int)); type_ptr = se->field_types; for(j = 0;j < nb_fields; j++) { size = thunk_type_size(type_ptr, i); diff --git a/ui/shader.c b/ui/shader.c index 9264009..43c6f64 100644 --- a/ui/shader.c +++ b/ui/shader.c @@ -83,7 +83,7 @@ GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src) glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if (!status) { glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); - errmsg = malloc(length); + errmsg = g_malloc(length); glGetShaderInfoLog(shader, length, &length, errmsg); fprintf(stderr, "%s: compile %s error\n%s\n", __func__, (type == GL_VERTEX_SHADER) ? "vertex" : "fragment", -- 1.9.1