On 11/05/2016 15:36, Sergey Fedorov wrote: > On 11/05/16 15:58, Paolo Bonzini wrote: >> >> On 06/05/2016 20:22, Sergey Fedorov wrote: >>> However, there's no sensible description of what is protected by tb_lock >>> and mmap_lock. I think we need to have a clear documented description of >>> the TCG locking scheme in order to be sure we do right things in MTTCG. >> I think there was such a patch somewhere, but: tb_lock basically >> protects tcg_ctx, while mmap_lock protects the user-mode emulation page >> table (the equivalent for system emulation is the memory map which is >> protected by the BQL). Furthermore, mmap_lock must be taken outside >> tb_lock. > > What's a user-mode emulation page table? 'l1_map'?
Yes. It's used beyond TCG in user-mode emulation. > It is used by system > emulation to keep track of TBs per page and 'code_bitmap'. Shouldn't it > be protected with 'mmap_lock' in system emulation? tb_lock is used instead because it's taken everywhere system emulation uses l1_map; so tb_lock is protecting l1_map too in system emulation. As mentioned above, user-mode emulation uses l1_map in linux-user/mmap.c via page_{get,set}_flags, which I guess is why the lock is separate. None of us was involved in the original multi-threaded linux-user work, we're reverse engineering it just like you. :) Thanks, Paolo