Sergey Fedorov <serge.f...@gmail.com> writes:

> On 05/04/16 18:32, Alex Bennée wrote:
>> +static void kick_tcg_thread(void *opaque)
>> +{
>> +    QEMUTimer *self = *(QEMUTimer **) opaque;
>> +    timer_mod(self,
>> +              qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) +
>> +              NANOSECONDS_PER_SECOND / 10);
>> +    qemu_cpu_kick_no_halt();
>> +}
>>
>
> It would be nice to have some definition (e.g. macro) of TCG thread kick
> period.

Will do.

>
> (snip)
>
>> @@ -1179,6 +1198,14 @@ static void *qemu_tcg_cpu_thread_fn(void *arg)
>>          }
>>      }
>>
>> +    /* Set to kick if we have to do more than one vCPU */
>> +    if (CPU_NEXT(first_cpu)) {
>> +        kick_timer = timer_new_ns(QEMU_CLOCK_VIRTUAL,  kick_tcg_thread, 
>> &kick_timer);
>> +        timer_mod(kick_timer,
>> +                  qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) +
>> +                  NANOSECONDS_PER_SECOND / 10);
>> +    }
>> +
>
> I think cpu_ticks_init() could be more natural place to put this
> initialization in.

It would be but I need somewhere to keep kick_timer and doing it inside
the thread function keeps it nice and local.

>
> Kind regards,
> Sergey


--
Alex Bennée

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