From: KONRAD Frederic <fred.kon...@greensocs.com> This adds the qemu-clock documentation.
Signed-off-by: KONRAD Frederic <fred.kon...@greensocs.com> --- docs/clock.txt | 112 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 112 insertions(+) create mode 100644 docs/clock.txt diff --git a/docs/clock.txt b/docs/clock.txt new file mode 100644 index 0000000..f4ad4c8 --- /dev/null +++ b/docs/clock.txt @@ -0,0 +1,112 @@ + +What is a QEMU_CLOCK +==================== + +A QEMU_CLOCK is a QOM Object developed for the purpose of modeling a clock tree +with QEMU. + +It only simulates the clock by keeping a copy of the current frequency and +doesn't model the signal itself such as pin toggle or duty cycle. + +It allows to model the impact of badly configured PLL, clock source selection +or disabled clock on the models. + +Bounding the clock together to create a tree +============================================ + +In order to create a clock tree with QEMU_CLOCK two or more clock must be bound +together. Let's say there are two clocks clk_a and clk_b: +Using qemu_clk_bound(clk_a, clk_b) will bound clk_a and clk_b. + +Binding two qemu-clk together is a unidirectional link which means that changing +the rate of clk_a will propagate to clk_b and not the opposite. The bound +process automatically refresh clk_b rate. + +Clock can be bound and unbound during execution for modeling eg: a clock +selector. + +A clock can drive more than one other clock. eg with this code: +qemu_clk_bound(clk_a, clk_b); +qemu_clk_bound(clk_a, clk_c); + +A clock rate change one clk_a will propagate to clk_b and clk_c. + +Implementing a callback on a rate change +======================================== + +The function prototype is the following: +typedef float (*qemu_clk_rate_change_cb)(void *opaque, float rate); + +It's main goal is to modify the rate before it's passed to the next clocks in +the tree. + +eg: for a 4x PLL the function will be: +float qemu_clk_rate_change_cb(void *opaque, float rate) +{ + return 4.0 * rate; +} + +To set the callback for the clock: +void qemu_clk_set_callback(qemu_clk clk, qemu_clk_on_rate_update_cb cb, + void *opaque); +can be called. + +NOTE: It's not recommended that the clock is driven by more than one clock as it +would mean that we don't know which clock trigger the callback. + +The rate update process +======================= + +The rate update happen in this way: +When a model wants to update a clock frequency (eg: based on a register change +or something similar) it will call qemu_clk_update_rate(..) on the clock: + * The callback associated to the clock is called with the new rate. + * qemu_clk_update_rate(..) is then called on all bound clock with the + value returned by the callback. + +NOTE: When no callback is attached the clock qemu_clk_update_rate(..) is called +with the unmodified rate. + +Attaching a QEMU_CLOCK to a DeviceState +======================================= + +Attaching a qemu-clk to a DeviceState is required to be able to get the clock +outside the model through qemu_clk_get_pin(..). + +It is also required to be able to print the clock and its rate with info qtree. +For example: + + type System + dev: xlnx.zynqmp_crf, id "" + gpio-out "sysbus-irq" 1 + gpio-out "RST_A9" 4 + qemu-clk "dbg_trace" 0.0 + qemu-clk "vpll_to_lpd" 625000000.0 + qemu-clk "dp_stc_ref" 0.0 + qemu-clk "dpll_to_lpd" 12500000.0 + qemu-clk "acpu_clk" 0.0 + qemu-clk "pcie_ref" 0.0 + qemu-clk "topsw_main" 0.0 + qemu-clk "topsw_lsbus" 0.0 + qemu-clk "dp_audio_ref" 0.0 + qemu-clk "sata_ref" 0.0 + qemu-clk "dp_video_ref" 71428568.0 + qemu-clk "vpll_clk" 2500000000.0 + qemu-clk "apll_to_lpd" 12500000.0 + qemu-clk "dpll_clk" 50000000.0 + qemu-clk "gpu_ref" 0.0 + qemu-clk "aux_refclk" 0.0 + qemu-clk "video_clk" 27000000.0 + qemu-clk "gdma_ref" 0.0 + qemu-clk "gt_crx_ref_clk" 0.0 + qemu-clk "dbg_fdp" 0.0 + qemu-clk "apll_clk" 50000000.0 + qemu-clk "pss_alt_ref_clk" 0.0 + qemu-clk "ddr" 0.0 + qemu-clk "pss_ref_clk" 50000000.0 + qemu-clk "dpdma_ref" 0.0 + qemu-clk "dbg_tstmp" 0.0 + mmio 00000000fd1a0000/000000000000010c + +This way a DeviceState can have multiple clock input or output. + -- 2.5.5