On 08/04/2010 07:08 PM, Gleb Natapov wrote:

After applying cache fix nothing definite as far as I remember (I ran it last 
time
almost 2 week ago, need to rerun). Code always go through emulator now
and check direction flags to update SI/DI accordingly. Emulator is a big
switch and it calls various callbacks that may also slow things down.


We can have it set up a fast path. Similar to how real hardware optimizes 'rep movs' to copy complete cachelines.

The emulator does all the checks, sets up a callback to be called on completion or when an interrupt is made pending, and lets x86.c do all the work.

--
I have a truly marvellous patch that fixes the bug which this
signature is too narrow to contain.


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