On 10/01/2016 05:05 AM, Artyom Tarasenko wrote:
+ sun4u_tte = TTE_PA(sun4v_tte) | (sun4v_tte & TTE_VALID_BIT);
+ sun4u_tte |= (sun4v_tte & 3ULL) << 61;
+ sun4u_tte |= (sun4v_tte & TTE_NFO_BIT_UA2005) >> 2;
+ sun4u_tte |= (sun4v_tte & TTE_USED_BIT_UA2005) >> 6;
+ sun4u_tte |= (sun4v_tte & TTE_W_OK_BIT_UA2005) >> 5;
+ sun4u_tte |= (sun4v_tte & TTE_SIDEEFFECT_BIT_UA2005) >> 8;
+ sun4u_tte |= (sun4v_tte & TTE_PRIV_BIT_UA2005) >> 6;
+ sun4u_tte |= (sun4v_tte & TTE_LOCKED_BIT_UA2005) >> 55;
I think it might be clearer to use
#define CONVERT_BIT(X, SRC, DST) \
(SRC > DST ? (X) / (SRC / DST) & (DST) : ((X) & SRC) * (DST / SRC))
sun4u_tte |= CONVERT_BIT(sun4v_tte, TTE_NFO_BIT_UA2005, TTE_NFO_BIT);
The compiler folds all of the constants down to the same code, but you don't
have to manually compute the shift counts.
r~