On 07/12/2017 12:14 PM, Pranith Kumar wrote:
Use ADR instruction for shorter jumps.
I was going through rth's email and realized that I should have done
this the first time.
Signed-off-by: Pranith Kumar <bobby.pr...@gmail.com>
---
tcg/aarch64/tcg-target.inc.c | 14 +++++++++-----
1 file changed, 9 insertions(+), 5 deletions(-)
diff --git a/tcg/aarch64/tcg-target.inc.c b/tcg/aarch64/tcg-target.inc.c
index 04bc369a92..5121ebc1a1 100644
--- a/tcg/aarch64/tcg-target.inc.c
+++ b/tcg/aarch64/tcg-target.inc.c
@@ -886,12 +886,16 @@ void aarch64_tb_set_jmp_target(uintptr_t jmp_addr,
uintptr_t addr)
i1 = I3206_B | ((offset >> 2) & 0x3ffffff);
i2 = NOP;
} else {
- offset = (addr >> 12) - (jmp_addr >> 12);
+ if (offset == sextract64(offset, 0, 21)) {
+ i1 = I3406_ADR;
+ i2 = NOP;
+ } else {
This is dead code because it is covered by the direct jump above.
B has a 26-bit range, whereas ADR has a 21-bit range.
r~